Faerun
Faerun

Faerun

The forgotten Realm

One D&D 2024A world by Unknown GM
OverviewNPCsFactionsSpeciesTimelineMapsRules
Faerun
OverviewNPCsFactionsSpeciesTimelineMapsRules
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Quick Tables

One D&D 2024 · 8 entries

Quick TablesConditionsActionsSkillsClassesAncestriesSpeciesSubracesBackgroundsFeatsSpellsWeaponsArmorRulesPlaybooksAssetsOracle Tables
8 tables

Cover

Cover provides protection during combat. Only the highest degree of cover applies.

CoverBonusExamples
Half cover+2 AC and Dex savesLow wall, large furniture, corner of a building
Three-quarters cover+5 AC and Dex savesArrow slit, thick tree trunk
Total coverCannot be targeted directlyCompletely hidden behind a solid barrier

Difficulty Classes

Standard DCs for ability checks. The DM sets the DC; players roll and add their modifier.

Task DifficultyDC
Very Easy5
Easy10
Medium15
Hard20
Very Hard25
Nearly Impossible30

Falling

Rules for falling and fall damage.

Distance FallenDamage
Up to 10 ft.No damage
10–500 ft.1d6 Bludgeoning per 10 ft. fallen
500+ ft.Maximum 20d6 Bludgeoning (terminal velocity)

Improvising Damage

Use these dice when damage occurs outside normal rules — environmental hazards, falling objects, or other ad hoc sources.

DiceExamples
1d10Burned by coals, hit by a falling bookcase, pricked by a poison needle
2d10Struck by lightning, stumbling into a firepit
4d10Hit by falling rubble in a collapsing tunnel, tumbling into a vat of acid
10d10Crushed by compacting walls, hit by whirling steel blades, wading through lava
18d10Submerged in lava, hit by a crashing flying fortress
24d10Tumbling into a vortex of fire on the Elemental Plane of Fire, crushed in the jaws of a godlike creature or a moon-sized monster

Light and Vision

How lighting conditions affect sight and combat.

CategoryEffect
Bright lightNormal vision
Dim lightLightly obscured — Disadvantage on Perception checks that rely on sight
DarknessHeavily obscured — effectively blind; auto-fail sight-based Perception; attacks have Disadvantage
BlindsightPerceive surroundings without relying on sight, within a specific range
DarkvisionSee dim light as bright, darkness as dim (no color) within range
TruesightSee in all darkness, see invisible, see through illusions, perceive original form of shapechangers

Object Armor Class

Suggested AC for objects and structures based on their material.

MaterialAC
Cloth, paper, rope11
Crystal, glass, ice13
Wood, bone15
Stone17
Iron, steel19
Mithral21
Adamantine23

Object Hit Points

Suggested HP for objects and structures based on their size. Resilient objects may double HP; fragile ones may halve it.

SizeHP
Tiny (bottle, lock)2 (1d4)
Small (chest, lute)5 (2d6)
Medium (barrel, chandelier)18 (4d8)
Large (cart, 10-ft-by-10-ft window)27 (5d10)
Huge or Gargantuan (tapestry)— (DM discretion)

Travel Pace

Overland travel pace per hour and per day, and any associated effects.

PaceMiles/HourMiles/DayEffect
Fast430−5 penalty to passive Wisdom (Perception)
Normal324—
Slow218Able to use Stealth

© Faerun · Unknown GM

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