Faerun
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Faerun
The forgotten Realm
D&D 5e
A world by Unknown GM
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Spells
D&D 5e · 319 entries
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319 entries
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Table
E
2
Acid Arrow
Lvl 2 · Evocation · 1 action · 90 feet
A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against…
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Acid Splash
Cantrip · Conjuration · 1 action · 60 feet
You hurl a bubble of acid. Choose one creature you can see within range, or choose two creatures you can see within range that…
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2
Aid
Lvl 2 · Abjuration · 1 action · 30 feet
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point…
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1
Alarm
Lvl 1 · Abjuration · 1 minute · 30 feet · Ritual
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot…
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2
Alter Self
Lvl 2 · Transmutation · 1 action · Self · Concentration
You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the…
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1
Animal Friendship
Lvl 1 · Enchantment · 1 action · 30 feet
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear…
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2
Animal Messenger
Lvl 2 · Enchantment · 1 action · 30 feet · Ritual
By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel,…
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8
Animal Shapes
Lvl 8 · Transmutation · 1 action · 30 feet · Concentration
Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each…
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3
Animate Dead
Lvl 3 · Necromancy · 1 minute · 10 feet
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell…
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5
Animate Objects
Lvl 5 · Transmutation · 1 action · 120 feet · Concentration
Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium…
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5
Antilife Shell
Lvl 5 · Abjuration · 1 action · Self (10-foot radius) · Concentration
A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out…
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8
Antimagic Field
Lvl 8 · Abjuration · 1 action · Self (10-foot sphere) · Concentration
A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the…
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8
Antipathy/Sympathy
Lvl 8 · Enchantment · 1 hour · 60 feet
This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or…
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4
Arcane Eye
Lvl 4 · Divination · 1 action · 30 feet · Concentration
You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual…
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5
Arcane Hand
Lvl 5 · Evocation · 1 action · 120 feet · Concentration
You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for…
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2
Arcane Lock
Lvl 2 · Abjuration · 1 action · Touch
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures…
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7
Arcane Sword
Lvl 7 · Evocation · 1 action · 60 feet · Concentration
You create a sword-shaped plane of force that hovers within range. It lasts for the duration. When the sword appears, you make a…
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2
Arcanist's Magic Aura
Lvl 2 · Illusion · 1 action · Touch
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The…
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9
Astral Projection
Lvl 9 · Necromancy · 1 hour · 10 feet
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the…
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2
Augury
Lvl 2 · Divination · 1 minute · Self · Ritual
By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive…
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5
Awaken
Lvl 5 · Transmutation · 8 hours · Touch
After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.…
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1
Bane
Lvl 1 · Enchantment · 1 action · 30 feet · Concentration
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails…
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4
Banishment
Lvl 4 · Abjuration · 1 action · 60 feet · Concentration
You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a…
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2
Barkskin
Lvl 2 · Transmutation · 1 action · Touch · Concentration
You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC…
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3
Beacon of Hope
Lvl 3 · Abjuration · 1 action · 30 feet · Concentration
This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on…
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3
Bestow Curse
Lvl 3 · Necromancy · 1 action · Touch · Concentration
You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell.…
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4
Black Tentacles
Lvl 4 · Conjuration · 1 action · 90 feet · Concentration
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn…
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6
Blade Barrier
Lvl 6 · Evocation · 1 action · 90 feet · Concentration
You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for…
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1
Bless
Lvl 1 · Enchantment · 1 action · 30 feet · Concentration
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the…
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4
Blight
Lvl 4 · Necromancy · 1 action · 30 feet
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.…
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2
Blindness/Deafness
Lvl 2 · Necromancy · 1 action · 30 feet
You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it…
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3
Blink
Lvl 3 · Transmutation · 1 action · Self
Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your…
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2
Blur
Lvl 2 · Illusion · 1 action · Self · Concentration
Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on…
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2
Branding Smite
Lvl 2 · Evocation · 1 bonus · Self · Concentration
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you…
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1
Burning Hands
Lvl 1 · Evocation · 1 action · Self (15-foot cone)
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched…
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3
Call Lightning
Lvl 3 · Conjuration · 1 action · 120 feet · Concentration
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see…
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2
Calm Emotions
Lvl 2 · Enchantment · 1 action · 60 feet · Concentration
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you…
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6
Chain Lightning
Lvl 6 · Evocation · 1 action · 150 feet
You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from…
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1
Charm Person
Lvl 1 · Enchantment · 1 action · 30 feet
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you…
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C
Chill Touch
Cantrip · Necromancy · 1 action · 120 feet
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to…
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6
Circle of Death
Lvl 6 · Necromancy · 1 action · 150 feet
A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must…
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3
Clairvoyance
Lvl 3 · Divination · 10 minutes · 1 mile · Concentration
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an…
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8
Clone
Lvl 8 · Necromancy · 1 hour · Touch
This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in…
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5
Cloudkill
Lvl 5 · Conjuration · 1 action · 120 feet · Concentration
You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads…
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1
Color Spray
Lvl 1 · Illusion · 1 action · Self (15-foot cone)
A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this…
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1
Command
Lvl 1 · Enchantment · 1 action · 60 feet
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow…
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5
Commune
Lvl 5 · Divination · 1 minute · Self · Ritual
You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your…
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5
Commune with Nature
Lvl 5 · Divination · 1 minute · Self · Ritual
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you…
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1
Comprehend Languages
Lvl 1 · Divination · 1 action · Self · Ritual
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written…
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4
Compulsion
Lvl 4 · Enchantment · 1 action · 30 feet · Concentration
Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target…
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5
Cone of Cold
Lvl 5 · Evocation · 1 action · Self (60-foot cone)
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature…
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4
Confusion
Lvl 4 · Enchantment · 1 action · 90 feet · Concentration
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a…
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3
Conjure Animals
Lvl 3 · Conjuration · 1 action · 60 feet · Concentration
You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of…
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7
Conjure Celestial
Lvl 7 · Conjuration · 1 minute · 90 feet · Concentration
You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The…
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5
Conjure Elemental
Lvl 5 · Conjuration · 1 minute · 90 feet · Concentration
You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An…
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6
Conjure Fey
Lvl 6 · Conjuration · 1 minute · 90 feet · Concentration
You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or…
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4
Conjure Minor Elementals
Lvl 4 · Conjuration · 1 minute · 90 feet · Concentration
You summon elementals that appear in unoccupied spaces that you can see within range. You choose one of the following options for…
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4
Conjure Woodland Beings
Lvl 4 · Conjuration · 1 action · 60 feet · Concentration
You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for…
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5
Contact Other Plane
Lvl 5 · Divination · 1 minute · Self · Ritual
You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting…
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5
Contagion
Lvl 5 · Necromancy · 1 action · Touch
Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is…
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6
Contingency
Lvl 6 · Evocation · 10 minutes · Self
Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast…
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2
Continual Flame
Lvl 2 · Evocation · 1 action · Touch
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame,…
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4
Control Water
Lvl 4 · Transmutation · 1 action · 300 feet · Concentration
Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You…
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8
Control Weather
Lvl 8 · Transmutation · 10 minutes · Self (5-mile radius) · Concentration
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a…
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3
Counterspell
Lvl 3 · Abjuration · 1 reaction, which you take when you see a creature within 60 feet of you casting a spell · 60 feet
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower,…
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3
Create Food and Water
Lvl 3 · Conjuration · 1 action · 30 feet
You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen…
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1
Create or Destroy Water
Lvl 1 · Transmutation · 1 action · 30 feet
You either create or destroy water. Create Water You create up to 10 gallons of clean water within range in an open container.…
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6
Create Undead
Lvl 6 · Necromancy · 1 minute · 10 feet
You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes…
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5
Creation
Lvl 5 · Illusion · 1 minute · 30 feet
You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods,…
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1
Cure Wounds
Lvl 1 · Evocation · 1 action · Touch
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect…
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C
Dancing Lights
Cantrip · Evocation · 1 action · 120 feet · Concentration
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the…
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2
Darkness
Lvl 2 · Evocation · 1 action · 60 feet · Concentration
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness…
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2
Darkvision
Lvl 2 · Transmutation · 1 action · Touch
You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a…
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3
Daylight
Lvl 3 · Evocation · 1 action · 60 feet
A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light…
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4
Death Ward
Lvl 4 · Abjuration · 1 action · Touch
You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a…
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7
Delayed Blast Fireball
Lvl 7 · Evocation · 1 action · 150 feet · Concentration
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing…
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8
Demiplane
Lvl 8 · Conjuration · 1 action · 60 feet
You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium…
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1
Detect Evil and Good
Lvl 1 · Divination · 1 action · Self · Concentration
For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well…
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1
Detect Magic
Lvl 1 · Divination · 1 action · Self · Concentration · Ritual
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action…
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1
Detect Poison and Disease
Lvl 1 · Divination · 1 action · Self · Concentration · Ritual
For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.…
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2
Detect Thoughts
Lvl 2 · Divination · 1 action · Self · Concentration
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until…
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4
Dimension Door
Lvl 4 · Conjuration · 1 action · 500 feet
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can…
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1
Disguise Self
Lvl 1 · Illusion · 1 action · Self
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell…
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6
Disintegrate
Lvl 6 · Transmutation · 1 action · 60 feet
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an…
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5
Dispel Evil and Good
Lvl 5 · Abjuration · 1 action · Self · Concentration
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the…
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3
Dispel Magic
Lvl 3 · Abjuration · 1 action · 120 feet
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell…
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4
Divination
Lvl 4 · Divination · 1 action · Self · Ritual
Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific…
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1
Divine Favor
Lvl 1 · Evocation · 1 bonus · Self · Concentration
Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a…
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7
Divine Word
Lvl 7 · Evocation · 1 bonus · 30 feet
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you…
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4
Dominate Beast
Lvl 4 · Enchantment · 1 action · 60 feet · Concentration
You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for…
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8
Dominate Monster
Lvl 8 · Enchantment · 1 action · 60 feet · Concentration
You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you…
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5
Dominate Person
Lvl 5 · Enchantment · 1 action · 60 feet · Concentration
You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you…
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5
Dream
Lvl 5 · Illusion · 1 minute · Special
This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same…
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C
Druidcraft
Cantrip · Transmutation · 1 action · 30 feet
Whispering to the spirits of nature, you create one of the following effects within range: • You create a tiny, harmless sensory…
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8
Earthquake
Lvl 8 · Evocation · 1 action · 500 feet · Concentration
You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips…
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C
Eldritch Blast
Cantrip · Evocation · 1 action · 120 feet
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the…
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2
Enhance Ability
Lvl 2 · Transmutation · 1 action · Touch · Concentration
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect…
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2
Enlarge/Reduce
Lvl 2 · Transmutation · 1 action · 30 feet · Concentration
You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature…
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1
Entangle
Lvl 1 · Conjuration · 1 action · 90 feet · Concentration
Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these…
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2
Enthrall
Lvl 2 · Enchantment · 1 action · 60 feet
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to…
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7
Etherealness
Lvl 7 · Transmutation · 1 action · Self
You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the…
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1
Expeditious Retreat
Lvl 1 · Transmutation · 1 bonus · Self · Concentration
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns…
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6
Eyebite
Lvl 6 · Necromancy · 1 action · Self · Concentration
For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of…
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4
Fabricate
Lvl 4 · Transmutation · 10 minutes · 120 feet
You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of…
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1
Faerie Fire
Lvl 1 · Evocation · 1 action · 60 feet · Concentration
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area…
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4
Faithful Hound
Lvl 4 · Conjuration · 1 action · 30 feet
You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you…
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1
False Life
Lvl 1 · Necromancy · 1 action · Self
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. — Material: a…
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3
Fear
Lvl 3 · Illusion · 1 action · Self (30-foot cone) · Concentration
You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw…
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1
Feather Fall
Lvl 1 · Transmutation · 1 reaction, which you take when you or a creature within 60 feet of you falls · 60 feet
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell…
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8
Feeblemind
Lvl 8 · Enchantment · 1 action · 150 feet
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target…
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1
Find Familiar
Lvl 1 · Conjuration · 1 hour · 10 feet · Ritual
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard,…
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2
Find Steed
Lvl 2 · Conjuration · 10 minutes · 30 feet
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with…
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6
Find the Path
Lvl 6 · Divination · 1 minute · Self · Concentration
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on…
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2
Find Traps
Lvl 2 · Divination · 1 action · 120 feet
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes…
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7
Finger of Death
Lvl 7 · Necromancy · 1 action · 60 feet
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make…
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C
Fire Bolt
Cantrip · Evocation · 1 action · 120 feet
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target…
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4
Fire Shield
Lvl 4 · Evocation · 1 action · Self
Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an…
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7
Fire Storm
Lvl 7 · Evocation · 1 action · 150 feet
A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to…
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3
Fireball
Lvl 3 · Evocation · 1 action · 150 feet
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an…
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2
Flame Blade
Lvl 2 · Evocation · 1 bonus · Self · Concentration
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration.…
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5
Flame Strike
Lvl 5 · Evocation · 1 action · 60 feet
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius,…
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2
Flaming Sphere
Lvl 2 · Conjuration · 1 action · 60 feet · Concentration
A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any…
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6
Flesh to Stone
Lvl 6 · Transmutation · 1 action · 60 feet · Concentration
You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature…
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1
Floating Disk
Lvl 1 · Conjuration · 1 action · 30 feet · Ritual
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the…
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3
Fly
Lvl 3 · Transmutation · 1 action · Touch · Concentration
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls…
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1
Fog Cloud
Lvl 1 · Conjuration · 1 action · 120 feet · Concentration
You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is…
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6
Forbiddance
Lvl 6 · Abjuration · 10 minutes · Touch · Ritual
You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the…
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7
Forcecage
Lvl 7 · Evocation · 1 action · 100 feet
An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within…
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9
Foresight
Lvl 9 · Divination · 1 minute · Touch
You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be…
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4
Freedom of Movement
Lvl 4 · Abjuration · 1 action · Touch
You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other…
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6
Freezing Sphere
Lvl 6 · Evocation · 1 action · 300 feet
A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a…
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3
Gaseous Form
Lvl 3 · Transmutation · 1 action · Touch · Concentration
You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration.…
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9
Gate
Lvl 9 · Conjuration · 1 action · 60 feet · Concentration
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of…
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5
Geas
Lvl 5 · Enchantment · 1 minute · 60 feet
You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from…
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2
Gentle Repose
Lvl 2 · Necromancy · 1 action · Touch · Ritual
You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead. The spell…
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4
Giant Insect
Lvl 4 · Transmutation · 1 action · 30 feet · Concentration
You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural…
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8
Glibness
Lvl 8 · Transmutation · 1 action · Self
Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what…
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6
Globe of Invulnerability
Lvl 6 · Abjuration · 1 action · Self (10-foot radius) · Concentration
An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any…
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3
Glyph of Warding
Lvl 3 · Abjuration · 1 hour · Touch
When you cast this spell, you inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such…
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1
Goodberry
Lvl 1 · Transmutation · 1 action · Touch
Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one…
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1
Grease
Lvl 1 · Conjuration · 1 action · 60 feet
Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the…
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4
Greater Invisibility
Lvl 4 · Illusion · 1 action · Touch · Concentration
You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as…
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5
Greater Restoration
Lvl 5 · Abjuration · 1 action · Touch
You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level…
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4
Guardian of Faith
Lvl 4 · Conjuration · 1 action · 30 feet
A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within…
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6
Guards and Wards
Lvl 6 · Abjuration · 10 minutes · Touch
You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or…
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Guidance
Cantrip · Divination · 1 action · Touch · Concentration
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability…
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1
Guiding Bolt
Lvl 1 · Evocation · 1 action · 120 feet
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit,…
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2
Gust of Wind
Lvl 2 · Evocation · 1 action · Self (60-foot line) · Concentration
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each…
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5
Hallow
Lvl 5 · Evocation · 24 hours · Touch
You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the…
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4
Hallucinatory Terrain
Lvl 4 · Illusion · 10 minutes · 300 feet
You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open…
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6
Harm
Lvl 6 · Necromancy · 1 action · 60 feet
You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On…
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3
Haste
Lvl 3 · Transmutation · 1 action · 30 feet · Concentration
Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus…
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6
Heal
Lvl 6 · Evocation · 1 action · 60 feet
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70…
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1
Healing Word
Lvl 1 · Evocation · 1 bonus · 60 feet
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.…
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2
Heat Metal
Lvl 2 · Transmutation · 1 action · 60 feet · Concentration
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within…
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1
Hellish Rebuke
Lvl 1 · Evocation · 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see · 60 feet
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a…
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6
Heroes' Feast
Lvl 6 · Conjuration · 10 minutes · 30 feet
You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end…
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1
Heroism
Lvl 1 · Enchantment · 1 action · Touch · Concentration
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains…
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1
Hideous Laughter
Lvl 1 · Enchantment · 1 action · 30 feet · Concentration
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter…
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5
Hold Monster
Lvl 5 · Enchantment · 1 action · 90 feet · Concentration
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the…
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2
Hold Person
Lvl 2 · Enchantment · 1 action · 60 feet · Concentration
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the…
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8
Holy Aura
Lvl 8 · Abjuration · 1 action · Self · Concentration
Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in…
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1
Hunter's Mark
Lvl 1 · Divination · 1 bonus · 90 feet · Concentration
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6…
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3
Hypnotic Pattern
Lvl 3 · Illusion · 1 action · 120 feet · Concentration
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a…
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4
Ice Storm
Lvl 4 · Evocation · 1 action · 300 feet
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each…
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1
Identify
Lvl 1 · Divination · 1 minute · Touch · Ritual
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued…
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1
Illusory Script
Lvl 1 · Illusion · 1 minute · Touch · Ritual
You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the…
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9
Imprisonment
Lvl 9 · Abjuration · 1 minute · 30 feet
You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw…
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8
Incendiary Cloud
Lvl 8 · Conjuration · 1 action · 150 feet · Concentration
A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.…
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1
Inflict Wounds
Lvl 1 · Necromancy · 1 action · Touch
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
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5
Insect Plague
Lvl 5 · Conjuration · 1 action · 300 feet · Concentration
Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around…
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6
Instant Summons
Lvl 6 · Conjuration · 1 minute · Touch · Ritual
You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on…
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2
Invisibility
Lvl 2 · Illusion · 1 action · Touch · Concentration
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as…
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6
Irresistible Dance
Lvl 6 · Enchantment · 1 action · 30 feet · Concentration
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and…
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1
Jump
Lvl 1 · Transmutation · 1 action · Touch
You touch a creature. The creature's jump distance is tripled until the spell ends. — Material: a grasshopper's hind leg
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2
Knock
Lvl 2 · Transmutation · 1 action · 60 feet
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or…
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5
Legend Lore
Lvl 5 · Divination · 10 minutes · Self
Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the…
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2
Lesser Restoration
Lvl 2 · Abjuration · 1 action · Touch
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened,…
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2
Levitate
Lvl 2 · Transmutation · 1 action · 60 feet · Concentration
One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended…
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Light
Cantrip · Evocation · 1 action · Touch
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a…
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3
Lightning Bolt
Lvl 3 · Evocation · 1 action · Self (100-foot line)
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature…
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2
Locate Animals or Plants
Lvl 2 · Divination · 1 action · Self · Ritual
Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the…
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4
Locate Creature
Lvl 4 · Divination · 1 action · Self · Concentration
Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature…
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2
Locate Object
Lvl 2 · Divination · 1 action · Self · Concentration
Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is…
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1
Longstrider
Lvl 1 · Transmutation · 1 action · Touch
You touch a creature. The target's speed increases by 10 feet until the spell ends. — Material: a pinch of dirt
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1
Mage Armor
Lvl 1 · Abjuration · 1 action · Touch
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The…
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C
Mage Hand
Cantrip · Conjuration · 1 action · 30 feet
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as…
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3
Magic Circle
Lvl 3 · Abjuration · 1 minute · 10 feet
You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within…
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6
Magic Jar
Lvl 6 · Necromancy · 1 minute · Self
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material…
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1
Magic Missile
Lvl 1 · Evocation · 1 action · 120 feet
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart…
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2
Magic Mouth
Lvl 2 · Illusion · 1 minute · 30 feet · Ritual
You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that…
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2
Magic Weapon
Lvl 2 · Transmutation · 1 bonus · Touch · Concentration
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and…
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7
Magnificent Mansion
Lvl 7 · Conjuration · 1 minute · 300 feet
You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The…
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3
Major Image
Lvl 3 · Illusion · 1 action · 120 feet · Concentration
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image…
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5
Mass Cure Wounds
Lvl 5 · Evocation · 1 action · 60 feet
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius…
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9
Mass Heal
Lvl 9 · Evocation · 1 action · 60 feet
A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you…
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3
Mass Healing Word
Lvl 3 · Evocation · 1 bonus · 60 feet
As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to…
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6
Mass Suggestion
Lvl 6 · Enchantment · 1 action · 60 feet
You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice…
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8
Maze
Lvl 8 · Conjuration · 1 action · 60 feet · Concentration
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or…
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3
Meld into Stone
Lvl 3 · Transmutation · 1 action · Touch · Ritual
You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry…
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Mending
Cantrip · Transmutation · 1 minute · Touch
This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn…
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Message
Cantrip · Transmutation · 1 action · 120 feet
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message…
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9
Meteor Swarm
Lvl 9 · Evocation · 1 action · 1 mile
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius…
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8
Mind Blank
Lvl 8 · Abjuration · 1 action · Touch
Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or…
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Minor Illusion
Cantrip · Illusion · 1 action · 30 feet
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as…
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7
Mirage Arcane
Lvl 7 · Illusion · 10 minutes · Sight
You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's…
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2
Mirror Image
Lvl 2 · Illusion · 1 action · Self
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your…
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5
Mislead
Lvl 5 · Illusion · 1 action · Self · Concentration
You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the…
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2
Misty Step
Lvl 2 · Conjuration · 1 bonus · Self
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
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5
Modify Memory
Lvl 5 · Enchantment · 1 action · 30 feet · Concentration
You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are…
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2
Moonbeam
Lvl 2 · Evocation · 1 action · 120 feet · Concentration
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the…
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6
Move Earth
Lvl 6 · Transmutation · 1 action · 120 feet · Concentration
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any…
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3
Nondetection
Lvl 3 · Abjuration · 1 action · Touch
For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an…
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2
Pass without Trace
Lvl 2 · Abjuration · 1 action · Self · Concentration
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature…
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5
Passwall
Lvl 5 · Transmutation · 1 action · 30 feet
A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling,…
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4
Phantasmal Killer
Lvl 4 · Illusion · 1 action · 120 feet · Concentration
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears,…
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3
Phantom Steed
Lvl 3 · Illusion · 1 minute · 30 feet · Ritual
A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the…
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6
Planar Ally
Lvl 6 · Conjuration · 10 minutes · 60 feet
You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other…
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5
Planar Binding
Lvl 5 · Abjuration · 1 hour · 60 feet
With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within…
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7
Plane Shift
Lvl 7 · Conjuration · 1 action · Touch
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can…
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3
Plant Growth
Lvl 3 · Transmutation · 1 action or 8 hours · 150 feet
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either…
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C
Poison Spray
Cantrip · Conjuration · 1 action · 10 feet
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature…
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4
Polymorph
Lvl 4 · Transmutation · 1 action · 60 feet · Concentration
This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving…
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9
Power Word Kill
Lvl 9 · Enchantment · 1 action · 60 feet
You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has…
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8
Power Word Stun
Lvl 8 · Enchantment · 1 action · 60 feet
You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the…
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2
Prayer of Healing
Lvl 2 · Evocation · 10 minutes · 30 feet
Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability…
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Prestidigitation
Cantrip · Transmutation · 1 action · 10 feet
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects…
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7
Prismatic Spray
Lvl 7 · Evocation · 1 action · Self (60-foot cone)
Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each…
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9
Prismatic Wall
Lvl 9 · Abjuration · 1 action · 60 feet
A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch…
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4
Private Sanctum
Lvl 4 · Abjuration · 10 minutes · 120 feet
You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each…
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Produce Flame
Cantrip · Conjuration · 1 action · Self
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The…
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6
Programmed Illusion
Lvl 6 · Illusion · 1 action · 120 feet
You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific…
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7
Project Image
Lvl 7 · Illusion · 1 action · 500 miles · Concentration
You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you…
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3
Protection from Energy
Lvl 3 · Abjuration · 1 action · Touch · Concentration
For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning,…
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1
Protection from Evil and Good
Lvl 1 · Abjuration · 1 action · Touch · Concentration
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials,…
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2
Protection from Poison
Lvl 2 · Abjuration · 1 action · Touch
You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize…
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1
Purify Food and Drink
Lvl 1 · Transmutation · 1 action · 10 feet · Ritual
All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and…
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5
Raise Dead
Lvl 5 · Necromancy · 1 hour · Touch
You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is…
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2
Ray of Enfeeblement
Lvl 2 · Necromancy · 1 action · 60 feet · Concentration
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the…
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Ray of Frost
Cantrip · Evocation · 1 action · 60 feet
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a…
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7
Regenerate
Lvl 7 · Transmutation · 1 minute · Touch
You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the…
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5
Reincarnate
Lvl 5 · Transmutation · 1 hour · Touch
You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the…
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3
Remove Curse
Lvl 3 · Abjuration · 1 action · Touch
At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the…
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4
Resilient Sphere
Lvl 4 · Evocation · 1 action · 30 feet · Concentration
A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make…
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Resistance
Cantrip · Abjuration · 1 action · Touch · Concentration
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving…
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7
Resurrection
Lvl 7 · Necromancy · 1 hour · Touch
You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If…
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7
Reverse Gravity
Lvl 7 · Transmutation · 1 action · 100 feet · Concentration
This spell reverses gravity in a 50-foot-radius, 100-foot-high cylinder centered on a point within range. All creatures and…
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3
Revivify
Lvl 3 · Necromancy · 1 action · Touch
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't…
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2
Rope Trick
Lvl 2 · Transmutation · 1 action · Touch
You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs…
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Sacred Flame
Cantrip · Evocation · 1 action · 60 feet
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or…
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1
Sanctuary
Lvl 1 · Abjuration · 1 bonus · 30 feet
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an…
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2
Scorching Ray
Lvl 2 · Evocation · 1 action · 120 feet
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged…
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5
Scrying
Lvl 5 · Divination · 10 minutes · Self · Concentration
You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a…
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4
Secret Chest
Lvl 4 · Conjuration · 1 action · Touch
You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as…
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2
See Invisibility
Lvl 2 · Divination · 1 action · Self
For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane.…
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5
Seeming
Lvl 5 · Illusion · 1 action · 30 feet
This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you…
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3
Sending
Lvl 3 · Evocation · 1 action · Unlimited
You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message…
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7
Sequester
Lvl 7 · Transmutation · 1 action · Touch
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast…
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9
Shapechange
Lvl 9 · Transmutation · 1 action · Self · Concentration
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal…
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2
Shatter
Lvl 2 · Evocation · 1 action · 60 feet
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a…
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1
Shield
Lvl 1 · Abjuration · 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell · Self
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,…
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1
Shield of Faith
Lvl 1 · Abjuration · 1 bonus · 60 feet · Concentration
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. —…
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Shillelagh
Cantrip · Transmutation · 1 bonus · Touch
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting…
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Shocking Grasp
Cantrip · Evocation · 1 action · Touch
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target.…
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2
Silence
Lvl 2 · Illusion · 1 action · 120 feet · Concentration · Ritual
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within…
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1
Silent Image
Lvl 1 · Illusion · 1 action · 60 feet · Concentration
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image…
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7
Simulacrum
Lvl 7 · Illusion · 12 hours · Touch
You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The…
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1
Sleep
Lvl 1 · Enchantment · 1 action · 90 feet
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect.…
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3
Sleet Storm
Lvl 3 · Conjuration · 1 action · 150 feet · Concentration
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you…
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3
Slow
Lvl 3 · Transmutation · 1 action · 120 feet · Concentration
You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom…
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Spare the Dying
Cantrip · Necromancy · 1 action · Touch
You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
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1
Speak with Animals
Lvl 1 · Divination · 1 action · Self · Ritual
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many…
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3
Speak with Dead
Lvl 3 · Necromancy · 1 action · 10 feet
You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you…
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3
Speak with Plants
Lvl 3 · Transmutation · 1 action · Self (30-foot radius)
You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and…
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2
Spider Climb
Lvl 2 · Transmutation · 1 action · Touch · Concentration
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside…
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2
Spike Growth
Lvl 2 · Transmutation · 1 action · 150 feet · Concentration
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes…
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3
Spirit Guardians
Lvl 3 · Conjuration · 1 action · Self (15-foot radius) · Concentration
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or…
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2
Spiritual Weapon
Lvl 2 · Evocation · 1 bonus · 60 feet
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast…
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3
Stinking Cloud
Lvl 3 · Conjuration · 1 action · 90 feet · Concentration
You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners,…
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4
Stone Shape
Lvl 4 · Transmutation · 1 action · Touch
You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into…
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4
Stoneskin
Lvl 4 · Abjuration · 1 action · Touch · Concentration
This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to…
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9
Storm of Vengeance
Lvl 9 · Conjuration · 1 action · Sight · Concentration
A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the…
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2
Suggestion
Lvl 2 · Enchantment · 1 action · 30 feet · Concentration
You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that…
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6
Sunbeam
Lvl 6 · Evocation · 1 action · Self (60-foot line) · Concentration
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a…
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8
Sunburst
Lvl 8 · Evocation · 1 action · 150 feet
Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make…
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7
Symbol
Lvl 7 · Abjuration · 1 minute · Touch
When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or…
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5
Telekinesis
Lvl 5 · Transmutation · 1 action · 60 feet · Concentration
You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each…
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5
Telepathic Bond
Lvl 5 · Divination · 1 action · 30 feet · Ritual
You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to…
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7
Teleport
Lvl 7 · Conjuration · 1 action · 10 feet
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single…
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5
Teleportation Circle
Lvl 5 · Conjuration · 1 minute · 10 feet
As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a…
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Thaumaturgy
Cantrip · Transmutation · 1 action · 30 feet
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within…
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1
Thunderwave
Lvl 1 · Evocation · 1 action · Self (15-foot cube)
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution…
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9
Time Stop
Lvl 9 · Transmutation · 1 action · Self
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in…
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3
Tiny Hut
Lvl 3 · Evocation · 1 minute · Self (10-foot hemisphere) · Ritual
A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The…
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3
Tongues
Lvl 3 · Divination · 1 action · Touch
This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target…
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6
Transport via Plants
Lvl 6 · Conjuration · 1 action · 10 feet
This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on…
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5
Tree Stride
Lvl 5 · Conjuration · 1 action · Self · Concentration
You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees…
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9
True Polymorph
Lvl 9 · Transmutation · 1 action · 30 feet · Concentration
Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the…
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9
True Resurrection
Lvl 9 · Necromancy · 1 hour · Touch
You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the…
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6
True Seeing
Lvl 6 · Divination · 1 action · Touch
This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature…
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True Strike
Cantrip · Divination · 1 action · 30 feet · Concentration
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses.…
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1
Unseen Servant
Lvl 1 · Conjuration · 1 action · 60 feet · Ritual
This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell…
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3
Vampiric Touch
Lvl 3 · Necromancy · 1 action · Self · Concentration
The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a…
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Vicious Mockery
Cantrip · Enchantment · 1 action · 60 feet
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you…
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4
Wall of Fire
Lvl 4 · Evocation · 1 action · 120 feet · Concentration
You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot…
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5
Wall of Force
Lvl 5 · Evocation · 1 action · 120 feet · Concentration
An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you…
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6
Wall of Ice
Lvl 6 · Evocation · 1 action · 120 feet · Concentration
You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of…
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5
Wall of Stone
Lvl 5 · Evocation · 1 action · 120 feet · Concentration
A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is…
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6
Wall of Thorns
Lvl 6 · Conjuration · 1 action · 120 feet · Concentration
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid…
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2
Warding Bond
Lvl 2 · Abjuration · 1 action · Touch
This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends.…
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3
Water Breathing
Lvl 3 · Transmutation · 1 action · 30 feet · Ritual
This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends.…
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3
Water Walk
Lvl 3 · Transmutation · 1 action · 30 feet · Ritual
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were…
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2
Web
Lvl 2 · Conjuration · 1 action · 60 feet · Concentration
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point…
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9
Weird
Lvl 9 · Illusion · 1 action · 120 feet · Concentration
Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each…
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6
Wind Walk
Lvl 6 · Transmutation · 1 minute · 30 feet
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.…
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3
Wind Wall
Lvl 3 · Evocation · 1 action · 120 feet · Concentration
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet…
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9
Wish
Lvl 9 · Conjuration · 1 action · Self
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality…
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6
Word of Recall
Lvl 6 · Conjuration · 1 action · 5 feet
You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any…
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2
Zone of Truth
Lvl 2 · Enchantment · 1 action · 60 feet
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within…