Skryrún Changelog
What we've been building
Every feature shipped, every fix landed. We build in the open — here's the record.
September 1 – September 7, 202627 new · 17 improved · 11 fixed
September 6, 2026
D&D Spellbook
- NewThe full SRD spell list is now on the sheet. Browse it from the Spells tab — search by name or school, or filter to what your class casts, to concentration spells, or to rituals — instead of typing a spell in and describing it yourself.
- NewYour sheet now knows which spells need concentration. It shows what you are concentrating on, and when you cast something that would break it, it tells you which spell you are about to lose before you commit rather than after.
- NewRituals are offered as their own way to cast — ten minutes longer, no slot spent — for the spells that actually have one.
- ImprovedA long rest now ends concentration, since you sleep through most of one. A short rest leaves it alone.
September 5, 2026
D&D Character Builder
- NewD&D characters are now built through a guided flow rather than a blank sheet — origin, class, abilities, training, equipment, goals and story, one step at a time, with a running summary of the character you are assembling beside you and a panel that explains the rule behind every choice.
- NewThe 2024 rules are supported end to end: species and background cards drawn from the official content, the background’s ability boosts spent where the rules actually put them, origin feats, and class skills that already know what your background gave you.
- NewSpecies, background and class are now cards you can read and compare rather than dropdowns, and clicking one pins its description beside you while you look at the next.
- ImprovedAbility scores can be assigned from the standard array, bought with points, or typed in from what your table rolled, with the totals and modifiers recomputing as you go.
- ImprovedLevel Up and a new Rebuild sit in the sheet header alongside Short Rest and Long Rest, and the D&D sheet gained the 3D dice toggle every other sheet already had.
- NewClass resources are real pools now. Rage, Ki, Channel Divinity, Second Wind, Action Surge, Lay on Hands and the rest arrive filled in when a level grants them, sized from your class and level — and a Cleric who meets Channel Divinity again at 6th and 18th gets one pool that grows, not three trackers.
- NewResting gives them back. A short rest returns what recovers on one and a long rest returns everything, each named before you commit so you can see exactly what a rest is worth.
- ImprovedA level that raises a maximum hands you the difference rather than refilling you — gaining a third rage when you had one left leaves you with two.
- NewD&D equipment now knows what it is. Browse the weapon and armour catalogue from the Equipment tab — or your GM’s shared campaign items — and what you take arrives with its real numbers attached.
- NewYour armour class is worked out from what you are actually wearing, with the Dexterity cap, shield and Strength requirement handled for you. Your own number is never overwritten: the sheet shows what the gear comes to, explains how it got there, and offers it.
- NewA weapon you are carrying can be added to your attacks with the right ability, proficiency and damage already filled in — finesse picks whichever of Strength or Dexterity is higher — and a single button brings attacks back in line after a level-up or an ability change.
- NewLevel Up now works for 2024 characters too — take the fixed average or roll your hit die, spend an ability improvement or record a feat, choose your subclass at the level your class picks one, and collect the features and spell slots the level grants. Nothing is written until you confirm, and the Progression tab keeps a record of every level you have taken.
- NewCasting a spell now spends the slot. Pick which slot it comes out of — its own level, a higher one to upcast, a Pact Magic slot, or nothing at all for a ritual — and the sheet takes it and rolls your attack in the same click. Cantrips still cast in one click and cost nothing.
- NewThe Spells tab now knows how many spells your class may prepare or know, and how many cantrips, and counts what you have against it. Going over is a warning rather than a wall — a subclass feature or a magic item can grant preparations no rulebook table lists.
- ImprovedYour spell save DC and attack bonus are checked against what your proficiency and casting ability come to, with a button to adopt them if an ability change has left the stored numbers behind. Neither is ever overwritten for you.
- ImprovedA printed character sheet now notes what your worn armour comes to beside your armour class when the two differ, so the sheet you take to the table carries the same second opinion the app does.
- Fixed2024 spellcasters now get their spell slots. A Cleric, Druid, Paladin, Ranger, Sorcerer or Wizard on the 2024 rules was being created and levelled with none at all — every class now gains the slots its level grants, and the level-up screen names them before you confirm.
- FixedThe 2024 origin feats now carry their 2024 rules. Several were showing the older edition’s wording, and two — Alert and Lucky — described what the feat used to do rather than what it does now.
- ImprovedChoosing a 2024 background shows exactly what its origin feat grants while you compare backgrounds, and the finished character carries the feat’s own text on the sheet instead of a note telling you to look it up.
- Fixed2024 Warlocks now have Pact Magic. Your slots arrive at creation, grow with your level, cast at the level your pact has reached, and come back on a short rest — and a level that adds a slot hands you that one slot rather than refilling the ones you had spent.
September 4, 2026
Cosmere Character Builder
- NewCosmere character creation now shows official artwork on the ancestry, culture, path, order and specialty cards, keeps a running summary of the character you are assembling beside you, and pins a description in place when you click it so you can read one option while comparing it to another.
- NewThe Gear step browses the same equipment cabinet the finished sheet uses — search and filter the catalogue instead of typing a single weapon in by hand — and anything the catalogue does not carry can be added from the same panel.
- ImprovedWeapons, armour and carried gear now read as a clean summary with an Edit toggle for the full form, while quantity and equipped or stowed stay one tap away. A weapon looks and behaves the same on the sheet as it does in the builder.
- ImprovedCampaign pages keep the dashboard around them as you move between Party, Schedule, Timeline, Reveals and Investigations, rather than swapping to a different set of chrome on every click.
- ImprovedPortraits and artwork now crop toward the top of the picture across the app, so a face is no longer cut through by the frame.
- FixedThe party roster no longer lists the GM as one of the player characters, and a character’s portrait, name, class and level are read from their sheet instead of the snapshot taken when they were invited.
- FixedThe session screen no longer crashes when you leave the fixed combat layout and land back on a battlemap you had just closed.
- FixedBug report screenshots work again in every mode — whole page, a single element, or a dragged region. The report panel no longer appears in its own screenshot, and a large capture is sent rather than quietly dropped.
September 3, 2026
Official World Updates
- NewOfficial worlds now update on a draft-and-publish workflow. Editing one shows whether it has unpublished changes, and nothing reaches the GMs who imported a copy until you press Publish.
- NewGMs running a copy of an official world get an update feed of their own, a notification when a new version arrives, and a badge on any article that changed at the source.
- NewMarketplace creators can publish a new version of a listed world straight from the listing editor.
- ImprovedA world’s own details — tagline, description, banner, genre — now travel with an update, and the publisher chooses which of them push to copies. Branding a GM may have made their own, such as portal name and theme colour, is left alone by default.
- NewPlayers can keep their own character artwork in a media library on the character, with uploads and portrait generation. In preview.
- FixedAccepting an official world update no longer fails partway through for content your copy was already tracking.
- FixedThe draft banner now appears on world and article pages — once, in the right place — and correctly reports a world as published after you publish it.
September 2, 2026
Dice on Every Sheet
- NewD&D 5e sheets roll. Every ability, save, skill, attack and spell attack rolls from the sheet itself, with advantage and disadvantage declared before the dice — and cancelling each other out the way the rules describe, rather than stacking.
- NewCall of Cthulhu sheets roll d100 and read the result back as a regular, hard or extreme success, with bonus and penalty dice. Every characteristic and skill name is the button.
- ImprovedDaggerheart players can roll from any tab rather than only the first, with an Experience declared and its Hope spent before the dice, once per roll.
- NewLevel-up screens now explain themselves. A How this works panel describes the level you are actually taking rather than the system in general, quoting the rulebook’s own wording where we have it.
- ImprovedCharacter sheets are usable on a phone: every box, tick and pip is large enough to hit, icon-only buttons announce themselves to a screen reader, and pressing a D&D ability score rolls it instead of opening a number pad.
- ImprovedThe Cosmere talent tree fits a narrow screen — a long chain scrolls from end to end, names are no longer cut mid-word, and the reader panel appears when you pick a talent instead of sitting empty above the tree.
- NewLiving Assets is in early preview: turn a flat portrait into layered artwork with subtle motion and atmosphere, attach it to an NPC or a character, and download the result as a token or portrait image. Players see the static artwork for now.
- FixedThe vitals bar no longer covers the dice roller when it slides up, including on phones with a notch.
September 1, 2026
Printable Sheets & Level-Ups
- NewEvery system with a character sheet now exports a printable one. D&D 5e and Call of Cthulhu get theirs for the first time, and all four are laid out as a character sheet rather than a report — values in boxes, and anything spent in play as a row of marks filled in to where your character actually stands.
- NewDaggerheart characters have a level and a Level Up. Two advancements per level from your tier or below, options refused with the reason why, and health, stress and evasion applied when you confirm.
- NewCall of Cthulhu investigators can run the development phase: every skill your Keeper ticked during the scenario gets its roll to improve, shown to you before it lands on the sheet.
- ImprovedThe Cosmere talent tree now reads the level you are gaining, so a talent gated behind the rank or level you just bought unlocks while you are looking at it, and a Radiant can buy the surge rank their order’s talents ask for.
- ImprovedCosmere sheets say so when a character no longer matches the level they are on, after a hand edit or an import.
- ImprovedCosmere equipment shows its own artwork on the sheet and in the cabinet instead of a placeholder.
- FixedCosmere Level Up stops at the top of the advancement table instead of continuing past it and granting things the rules do not describe.
- FixedThe Daggerheart printable sheet includes the advancement history, party connections and stakes it had been leaving off.
August 25 – August 31, 20263 new · 2 improved · 5 fixed
August 31, 2026
Cosmere Gear & Dice
- NewCosmere characters get an equipment cabinet, a sphere cabinet that totals your gemstones for you, and equipment cards that show what an item is at a glance.
- ImprovedThe Plot Die bar is now a dice bubble you open when you need it, holding the stakes controls, the result and a manual roller — with real die faces from d4 to d20.
- FixedThe Cosmere roller no longer rolls twice on one press, and reads the Plot Die correctly.
August 30, 2026
Players in Combat
- FixedYour GM can now track and change a player character’s health from the initiative tracker and the battlemap on every game system, not just Cosmere. Damage, healing and conditions land on the character sheet, so what the GM applies is what the player sees.
- FixedAttacks and area effects resolved on the battlemap now apply to player characters caught in them instead of listing them as skipped.
- FixedDaggerheart characters no longer read as near death on the tracker, the battlemap and the cast screen when they are perfectly healthy. Marked HP is now shown as health remaining.
- ImprovedA player’s Evasion, Dodge or Physical Defence now shows in turn order the way an adversary’s does, and Daggerheart damage thresholds come from the character’s own sheet.
August 29, 2026
Character Roster
- NewPlayers can now create a new character and delete an old one from inside a campaign — for when a character dies, retires, or the story hands you someone new. Works on every game system.
- NewOne character is your active one — the character your GM's party roster shows and the one that spawns on a battlemap. A new character takes that place straight away, and you can move it onto any character on your roster.
- FixedEditing a second character no longer writes over your first. Sheets, names and portraits now save to the character you are actually looking at.
August 13 – August 24, 202619 new · 12 improved · 17 fixed · 1 security
August 23, 2026
Daggerheart Duality & Cosmere Preview
- NewDaggerheart now rolls with Hope and Fear. Trait and weapon rolls resolve on the duality dice, advantage and disadvantage are declared before the roll, Experiences cost the Hope they should, and a critical clears a Stress.
- NewDaggerheart damage lands on the thresholds printed on the card — a heavy hit marks the boxes it should instead of draining the track raw — and Massive Damage is available as a per-campaign option.
- NewThe Daggerheart environments are now in the compendium, ready to drop into a session.
- NewCosmere RPG is in early preview — Stormlight and Mistborn on one ruleset, with adversary cards, fast and slow turns, native exports, and its own rules reference.
- FixedRolls made with 3D dice now report Hope and Fear correctly, instead of always naming the higher die Hope.
- FixedDaggerheart criticals now add maximum damage the way the rules describe, rather than dealing ordinary damage.
- ImprovedDuplicate creatures in the official library have been merged into one entry, keeping every link your worlds, encounters and maps already had.
August 22, 2026
World Settings & Imports
- NewWorld settings are reorganised, with AI defaults you set once for the world instead of choosing them on every generation.
- ImprovedStat block imports now take pasted text, markdown, zip archives or JSON, name the entries they could not read instead of dropping them, and flag creatures already in your compendium before anything is written.
- FixedImported stat blocks keep their creature type and lineage, and a failed import now names the entry and the field rather than reporting a bare count.
- ImprovedMarkdown imports handle files whose content is wrapped in blockquotes, and a game system is recognised however the source spells its name.
- ImprovedWhen an AI image cannot be generated, the actual reason is shown instead of a generic error.
August 21, 2026
Adventure Flow Canvas
- NewDraw your adventure by hand. Connect any two scenes, set which way an arrow points, colour a line by story thread, and drag a scene into another chapter.
- NewThe flowchart is reachable from the keyboard end to end, with a screen-reader scene list, a Connections section on every scene, and an undo when you move a scene between chapters.
- FixedConnectors stay drawn when you open a chapter of a large adventure, chapter-to-chapter lines are back, and the show filter no longer switches itself off when you change view.
- FixedA branch drawn on the canvas and a branch written in the editor are now the same branch, so an edit made in one place shows up in the other.
- FixedForked and imported adventures point their branches at the copied scenes rather than the original world's, and connectors survive the copy.
- ImprovedConnector edits are no longer lost when you click into a chapter moments after making them.
August 19, 2026
Battlemap Effects & Combat Stage
- NewAttacks and spells now play on the battlemap — automatically when an attack lands, or cast by hand from an effects library — and everyone sees the same thing, whether they are on the GM screen, the player portal or the cast display. In preview.
- NewPut combatants on the board straight from the initiative tracker: drag a row onto the map, tap to place, or place everyone still waiting in one go — and take a piece back off the same way.
- NewActivating a prepared encounter stocks the initiative tracker from the encounter's own roster, instead of leaving you to retype what the Encounter Builder already knows.
- NewObjectives can be written for a fight you started on the spot, saved to the same compact display a prepared encounter uses, and promoted to a real encounter when you want them to outlive the session.
- ImprovedThe battlemap works at a table: hold a token to open its menu, conditions fan around it as a ring you can tap through, and the effects picker is a sheet you can scroll with a finger.
- ImprovedTool instructions moved off the artwork and into the toolbar, and stat cards now speak for the creature in front of you — its own conditions, its own health — with the side rail folding away when you need the room.
- FixedEffects composite correctly on iPhone, iPad and Android instead of showing as a black rectangle.
- FixedBattlemaps are served at the resolution they are actually drawn at, so a large map is sharp before you zoom.
- FixedA creature reduced to zero greys out at once, and whether it is defeated stays your ruling rather than being assumed.
- ImprovedPlayer portal appearance changes appear as soon as you save them instead of taking several minutes.
- SecurityTightened access-control checks for shared session displays.
August 18, 2026
Marketplace & Creator Payouts
- NewRunekeeper creators now receive the 75% revenue share we advertise. The split is read from your own tier at the moment of sale and locked in for that purchase.
- ImprovedOne-time purchases now carry a small flat fee of $0.30 alongside the percentage cut, the way card processors price merchants. Subscriptions are unchanged, and a payout is never reduced below zero.
- NewOfficial library cards now mark Skryrún-original content, so it is clear when a bestiary is our own writing rather than licensed material.
- FixedOfficial Daggerheart adversaries show their full stats in the marketplace and open properly for editing, instead of appearing as an empty card.
- FixedCorrected two claims on the creator page: payouts follow the standard processor schedule rather than a fixed monthly date, and featured placement is not limited to one tier.
August 17, 2026
Codex & GM Screen
- NewSearch an entity list as you type, scoped to the type you are already browsing, with a filter that narrows it further.
- NewSession Canvas story hooks now have their own Hooks tab beside Scenes, and a hook remembers the scene it came from.
- FixedThe GM Screen no longer serves a stale list — session pickers, plan pickers, the scene cabinet and the campaign switcher all pick up what you created in another tab or drawer.
- FixedThe Session Canvas scene browser shows your whole scene list rather than the first few, and the header names the session the open plan is linked to.
- FixedA world running two live sessions at once no longer reports that it has none.
- FixedArchived campaigns can be deleted even when cast members are still linked to them.
- ImprovedCampaign cards load their banners at the size they are drawn, so the dashboard scrolls smoothly instead of stuttering.
August 15, 2026
Combat Without a Battlemap
- NewCombat Stage runs a fight with no battlemap at all — a wide tracker layout that gives the roster and the stat cards the whole screen.
- NewDaggerheart runs on the spotlight rather than a turn order, with the GM's Fear pool carried across the campaign and a Stress track on every combatant. In preview.
- NewA creature's printed actions are now the control: click the line to declare it, aim it, and roll it, with how much of that you want automated set per table in Combat options.
- NewGM Screen windows snap to a quadrant or an edge, so a screen full of panels can be tidied in one gesture.
- ImprovedMinions sharing a stat card are numbered within their group, so you always know which one you are adjudicating.
- Improved"Go Live" is now "Start Combat" — it starts a fight, not a broadcast.
- FixedPathfinder 2e movement and dying, cover, hex reach, and creature senses now resolve the way the rules describe.
- FixedStat cards load in the wide layout, Clear stays cleared, and the event log stays where you put it.
July 30 – August 12, 20265 new · 5 improved · 6 fixed · 1 security
August 12, 2026
Adventure Builder Preview
- FixedAdventure flowcharts now stay readable even for very large imported modules, instead of shrinking into what looks like a blank canvas.
- FixedImported and forked adventures now keep their cast, scene links, branching choices, and session-prep canvases intact.
- FixedAdventure imports now report failures honestly, preserve large pasted adventures, and avoid creating duplicate NPC and monster entries.
- ImprovedSaving, publishing, deleting, and updating adventure progress now confirm what actually reached your world, with clear errors and retry options when something goes wrong.
- ImprovedThe adventure flowchart now has a keyboard- and screen-reader-friendly scene navigator, alongside a cleaner experience on smaller screens.
August 11, 2026
Art, Campaign & App Polish
- NewCreators can now publish a single piece of artwork as its own marketplace listing, while art-pack previews make it easier to see exactly what you are choosing.
- FixedYour personal image library now appears correctly in vault pickers across the app.
- FixedCampaigns archive correctly again, and the campaign switcher no longer flashes an inconsistent state while the page loads.
- ImprovedOpening the wrong kind of session link now explains where that link belongs instead of leaving you at an unclear error.
- ImprovedInstalled-app sessions now favor fresh account and dashboard content while preserving the offline fallback for interrupted connections.
- SecurityStrengthened authentication and access-control safeguards across the app.
August 3, 2026
Combat Stage Preview
- NewDeclare a combatant's targets directly on the battlemap. Target brackets and range lines stay in sync across the GM view, player portal, and cast display.
- NewArea effects can now identify everyone they cover and apply damage or healing to the group in one pass, while attacks against a declared target can be rolled and resolved from the same flow.
- NewMovement trails make it clear when a path is within normal movement, requires extra effort, or goes beyond the combatant's speed.
- NewAdversaries can now carry artwork and token art into the library and battlemap, with room for each world to use its own version.
- ImprovedCombat Stage now keeps a lasting event log, brings the fight into the session debrief, and surfaces turn prompts suited to the game system you are running.
- FixedMap overlays no longer block token and door interactions, and Combat Stage controls no longer compete with the map while you are running a fight.
July 20 – July 29, 20267 new · 5 improved
July 29, 2026
Art Marketplace
- NewArt packs on the marketplace — browse shared artwork and save any image straight into your own library, ready to use as an entity portrait or a map token.
- NewPublish your own art packs from the creator dashboard. Anything you've uploaded or generated in Skryrún is already there to choose from, so there's nothing to re-upload.
- NewAdversaries can carry their own artwork and token art. Set it once on the creature and every token you place uses it, unless you give a particular token its own icon.
- NewA mature content setting in your account, off by default. Artwork is reviewed before it appears in the marketplace, and anything marked mature stays hidden until you turn this on. It never appears in the player portal.
- ImprovedSaved marketplace artwork doesn't count against your storage, and its licence is shown alongside the images so you know the terms before you use them.
July 29, 2026
AI Art Direction
- ImprovedGenerated portraits are far more varied. Ask for three and you get three genuinely different takes rather than one idea drawn three times — and when one is close, "More like this" keeps that idea and draws it again.
- ImprovedSpecies and deity portraits no longer converge on the same figure. A species is shown as someone with a trade and a life rather than a costumed mannequin, and a deity's divinity shows itself differently from one to the next.
- ImprovedYour world's genre now shapes colour as well as costume, so high fantasy, dark fantasy and science fiction each read as themselves. Your tone still sets the mood and the light.
- NewChoose the quality of each generation — a quick draft, the everyday standard, or the most detailed version for art you intend to display large. Each is priced in Runes according to what it costs to make.
- NewA Style Reference for your world. Pick an image you were happy with and later generations follow its look, instead of interpreting a written style afresh every time.
- NewA Never Depict setting for your world — anything you never want to see in your art, applied to every image so nothing else can bring it back.
- ImprovedWorld Premise now reshapes bodies, not just materials. A world where everyone is made of food gives you people made of food, rather than ordinary people tinted food colours.
July 4 – July 19, 202610 new · 13 improved · 14 fixed
July 19, 2026
Onboarding Fixes
- FixedThe Session Zero setup flow now generates a real, working player link to share with your table, instead of a placeholder link.
- NewWorld of Darkness added as a selectable game system when creating a new world.
- ImprovedOnboarding's example campaign names now reflect your actual campaigns instead of generic placeholders.
- ImprovedThe session prep canvas now offers quick actions — like adding an NPC or a note — when you're starting from a blank canvas.
- FixedMarkdown imports now use each note's real title (from its heading or front matter) instead of its file name.
- FixedThe guided tour's "Restart Tour" option in account settings now reliably restarts the tour.
- FixedFixed a display issue where some dashboard content could overflow the page on certain window sizes.
July 15–18, 2026
Tension Clocks & Skill Checks
- NewTension Clocks — track escalating threats, countdowns, and complications on a visual clock you tick up during a session, then reveal to players when the moment is right.
- NewSkill Check reference blocks — attach a skill check card to any entity, session prep note, or GM Screen item.
- ImprovedReworked the Scene Canvas header for a cleaner, more consistent layout.
- FixedFixed an issue where some GM Screen cards could silently disappear from a session plan.
July 10–15, 2026
Adventure Builder Overhaul
- NewAdventure Scene Dashboard — drag to reorder scenes, and import additional scenes into an existing adventure without starting over.
- ImprovedImported adventure modules now plug directly into the same scene and canvas tools used for hand-built sessions, instead of a separate, disconnected format.
- ImprovedThe Scene Blocks Editor now separates narration (what you read aloud) from GM-only reference notes, laid out in a cleaner, content-sized card grid.
- NewAdventure flowchart: reorder acts, mark a scene as main path or side quest, and edit flowchart nodes directly.
- ImprovedNPCs mentioned in imported adventures are now automatically linked as wikilinks, and imports default to your active campaign.
July 7–8, 2026
Campaign Invites & Fixes
- NewCampaign invite links can now include a custom reference name, are reusable across multiple invitees, and can be sent by email instead of just copy-paste.
- NewTwo new NPC role categories — Magic and Education — for classifying spellcasters, scholars, and teachers.
- FixedFixed campaign invite links sometimes showing "Campaign not found" for valid invites.
- FixedFixed entity creation from within a campaign sometimes landing you back in the World Codex instead of the campaign.
- FixedFixed several places where campaign and world member names could fail to display correctly.
July 6–8, 2026
Session Scheduler Redesign
- NewQuick Suggest — propose a few session times in one click instead of building a full poll from scratch.
- NewPoll mode for scheduling — players vote on proposed times, and the GM can lock one in with one click, or override the pick manually.
- ImprovedScheduling now sends email and in-app notifications when a new poll opens or a time is locked in.
- ImprovedRedesigned the scheduling screen for a clearer view of proposed times and player availability.
July 5, 2026
AI Art & Content Library
- NewGenerate AI portraits, banners, and emblems for entities, worlds, and campaigns directly in the app.
- ImprovedNew card layouts for classes, skills, and other rules-reference content in the system library.
- ImprovedReference content deepened across ten game systems in the system library.
- ImprovedHomepage and features pages refreshed with clearer descriptions of what Skryrún does and updated screenshots.
- FixedRunes now reset on your subscription's renewal date, instead of only the next time you spend them.
- FixedFixed inconsistent status badges on the systems page and a content-loading bug for Fate Core.
- FixedFixed worlds staying visible in the marketplace briefly after being unpublished.
- FixedFixed pinned entities in a session sometimes appearing duplicated.
- FixedFixed modals in Session Mode appearing behind canvas cards.
July 4, 2026
Runekeeper Context Awareness
- ImprovedRunekeeper now pays attention to where you are in the app — asking a question while viewing an NPC, prepping a session, or browsing the map now returns answers tailored to that specific context, instead of generic world-wide answers.
- ImprovedRunekeeper's suggested questions are now tailored to the specific game system you're running, with deeper starting prompts across session prep, maps, investigations, timelines, and debriefs.
- FixedFixed several places where AI tools were incorrectly hidden from some subscription tiers — Ask Runekeeper, AI Generate, and other AI entry points now correctly honor your Rune balance on every tier.
June 27 – July 4, 202618 new · 14 improved · 8 fixed · 2 security
July 3–4, 2026
Portal & Dashboard Polish
- ImprovedNavigating the public player portal is now smooth and persistent — a single navigation bar stays in place instead of the page reloading on every click.
- FixedFixed several player dashboard issues: recap links now open the correct page, party member rows are properly clickable, session cards no longer overlap their timestamps, and shared recaps consistently show up where they should.
- FixedUpload progress now shows on touch devices, not just on desktop hover.
- ImprovedUnexpected errors in part of the app now show a friendly, on-brand error screen instead of a raw crash.
- FixedWorld cards no longer flash the wrong "time ago" value for a moment after the page loads.
- SecurityTightened access-control checks for Rune transactions and shop notifications.
July 3, 2026
World Building Fixes
- FixedWorld downloads that failed with a "Snapshot not found" error now work reliably.
- ImprovedThe Reveal control on world entities is now a pure visibility setting — it no longer also pushes the change into a live session as a side effect.
- FixedThe reveal options menu no longer opens off-screen on tablet and mobile.
- FixedNodes on the relationship graph no longer stack on top of each other — they now space themselves out automatically.
- ImprovedAdventure builder scenes now show a beat-type marker, per-act runtime totals, and a critical-path indicator, with a cleaner mobile layout and less lag while typing.
July 1–3, 2026
Character Sheets & Rules Reference
- NewDaggerheart now has a purpose-built character sheet, with resource trackers, one-click dice rolling, drag-and-drop gear management, and a new Stakes section for tracking personal character stakes.
- NewNew Daggerheart characters start with a guided, step-by-step creation wizard instead of a blank form.
- ImprovedD&D 5e and Daggerheart character sheets now share one unified layout with edit mode toggled inline, instead of separate build and play screens.
- ImprovedThe player portal now folds Arc, History, Connections, and Journal directly into tabs on the character sheet — less clicking around to see your full character.
- NewD&D 5e characters can now sync with D&D Beyond and export to PDF.
- NewDaggerheart's official rulebook content — classes, ancestries, domain cards, and more — has been added to the reference library.
- ImprovedSpell, item, and rules-reference cards have been redesigned with a cleaner, trading-card-style look, and dice-roll coloring is now consistent across every stat block.
- ImprovedA permanent Rules Reference link has been added to the sidebar.
- FixedNavigating between world, campaign, and portal views no longer flashes or swaps the page chrome unexpectedly.
June 30 – July 1, 2026
Encounter Loot & Rewards
- NewThe encounter builder can now generate treasure — coins, gems, and magic items — scaled to party level and each creature's own threat, instead of typing loot into a notes box by hand.
- NewSave custom loot tables per world for reuse across encounters.
- NewReveal generated loot to players item-by-item during a live session, instead of all at once.
- NewRewards Workbench — a dedicated, tabbed panel for coins, items, and the party treasury, keeping the main encounter screen uncluttered.
- NewPush generated loot straight into a shared party treasury, or split it among player characters.
- NewA running Magic Item Budget tracker for D&D encounters shows how many rare and legendary items you still owe the party.
- ImprovedThe encounter builder's difficulty guidance is now a clearer two-step Build Guide with always-visible diagnostics.
- ImprovedEncounters can now link a specific NPC or monster as the actual objective — who to defeat, negotiate with, or retrieve from.
- FixedOlder encounters created before the loot system existed no longer crash when you open their Loot section.
June 28–30, 2026
Marketplace Creator Tools
- NewCreators can now set fork and derivative permissions on their published worlds — from fully editable to reference-only — and approve or deny requests from others who want to publish their own derivative work, with derivatives clearly credited back to the source.
- NewDiscount coupons for paid marketplace listings — percentage-off or fixed-amount, with optional usage caps and expiration dates.
- NewA new Analytics page for creators shows views, downloads, purchases, revenue, and trends for every listing.
- NewCreators can now reply publicly to reviews on their listings.
- ImprovedNotifications now cover derivative requests, approvals and denials, new reviews, and updates to listings you own.
- ImprovedSuggested listing prices are now calculated from a world's depth score, and listings show a build-status badge — Early Draft, Actively Building, or Complete.
- SecurityTightened access-control checks for marketplace fork and derivative permissions.
June 27, 2026
Language System
- NewLanguage proficiency now has real levels — fluent, conversational, or just basic recognition — and in-world text displays differently depending on how well a character actually knows the language.
- NewLanguage families let related languages share partial understanding — knowing one gives your character a fighting chance with its relatives.
- NewGMs can grant a player temporary understanding of a language during a live session — perfect for a translation spell or a helpful NPC.
- NewLanguage-gated text blocks let GMs hide secret lore behind a language requirement.
- ImprovedCharacter creation now auto-suggests the right starting languages based on race or ancestry.
- ImprovedPlayers can now choose how in-world language text displays for them — always translated, hover-to-reveal, or always shown in its original script — from their profile settings.
June 26, 20263 improved
June 26, 2026
Feature Pages Refresh
- ImprovedMarketing feature pages now better match what is available in the product, with stale beta labels removed from shipped tools.
- ImprovedWorldbuilding, session tools, player portal, AI, mobile, and community pages now present available features more clearly while keeping future-facing items marked as coming soon.
- ImprovedThe public changelog has been brought up to date so recent product polish is easier to scan.
June 2 – June 4, 20263 new · 2 improved · 2 fixed
June 2–4, 2026
Map System Overhaul
- NewRegions and routes can now carry their own labels, with an optional show-on-hover mode to keep busy maps readable.
- NewNew styling controls for regions and routes — custom stroke patterns and widths to tell borders, territories, and travel paths apart at a glance.
- NewReveal regions, routes, and labels to players during a live session as the party uncovers them — not just tokens.
- ImprovedMap labels now stay anchored to the map and keep a consistent size as you zoom, so they read like part of the cartography instead of floating overlays.
- ImprovedMaps now show a loading indicator while large images download, instead of a blank canvas.
- FixedMap toolbar icons now render correctly on mobile.
- FixedMap toolbar controls — including Settings — now wrap onto a second row on narrow screens instead of being cut off.
May 24 - May 27, 20261 new · 3 improved
May 24-27, 2026
Tiered Context & AI Coherence
- NewEntity authority tiers are now supported more consistently across NPCs, factions, locations, and deities.
- ImprovedAI lore generation now uses richer entity context (including tier and subtype) for more setting-consistent drafts.
- ImprovedAsk Runekeeper context now presents entity hierarchy more clearly during prep and live-session workflows.
- ImprovedBuild and stability polish across editor and API pathways touched by recent tier-context updates.
May 21 – May 23, 20264 new · 3 improved · 2 fixed
May 21–23, 2026
AI Format Controls & Session Canvas
- NewAI output format controls — set Length (Brief / Standard / Rich), Structure (Prose / Bullets / Mixed), and Tone (Atmospheric / Functional / Vague) before generating. Preferences save per browser and apply across Ask Runekeeper and AI Generate.
- NewCustom seed chips — add your own prompt shortcuts to Ask Runekeeper, scoped per world or globally. Managed via the pencil icon in the chip row.
- NewRune balance now visible inline in the AI Generate panel, Ask Runekeeper, and improvised NPC modal — see what you have before triggering a generation.
- NewCampaign Entity State — track per-entity status within a campaign (active, revealed, resolved, and more) without touching your canon lore.
- ImprovedRune counter moved to the dashboard header and mobile top bar — always visible, never duplicated across breakpoints.
- ImprovedAI Generate and Ask Runekeeper are now visually and behaviourally distinct: Generate is for producing new lore drafts; Ask is for exploring what's already in your world.
- ImprovedSession Prep Canvas: plan dropdown and state picker are easier to reach; drag-and-drop flow is smoother on narrow screens.
- FixedEntity article header no longer overlaps campaign controls on wide screens.
- FixedPrep plan route now correctly returns plans scoped to the active campaign.
May 11 – May 20, 20263 improved · 4 fixed · 1 security
May 19–20, 2026
Mobile Fixes
- FixedTyping a long entity name on mobile no longer scrolls the page sideways — the Save button stays reachable.
- FixedAsk Runekeeper button now stays anchored at the bottom of the screen on mobile instead of shifting out of view.
May 11–18, 2026
Portal & Performance
- ImprovedPlayer invite links are now cleaner and more reliable — every link uses a single, consistent URL format.
- ImprovedSession screen on mobile has a cleaner layout — redundant navigation removed from the Run phase.
- ImprovedFaster page loads across the codex, campaigns, and player portal.
- FixedSigning in or creating an account while accepting a campaign invite now takes you straight back to the invite page.
- FixedCharacter sheet last-synced timestamp no longer flickers or shows the wrong time on first load.
- SecurityStrengthened access-control safeguards across the player portal.
May 4 – May 10, 20269 new · 10 improved · 8 fixed · 1 security
May 8–9, 2026
Speed & Stability
- NewInline tag editing — add, remove, and create tags directly from entity cards and the codex without opening the full entity editor.
- ImprovedDramatically faster navigation — a full pass over high-traffic pages has collapsed sequential database round-trips into parallel fetches. Pages that previously stalled for several seconds now load near-instantly across the dashboard, codex, campaigns, and player portal.
- ImprovedConnection Gravity surfaces more relevant entity suggestions during active sessions, with smarter handling of recently visited NPCs and tightly connected relationship networks.
- FixedDashboard name fields and tables no longer stall when the page loads without an active session.
- FixedRune Keeper seed questions now display correctly after an API shape change.
May 7, 2026
Graph Lenses
- NewGraph Lenses — pick a lens (Political, Religious, Cultural, Spatial, Mystery, Material, Bestiary, Magic, Mentions) and the relationship graph filters and reshapes itself to answer that one question. Worship arranges in rings around deities, mystery threads flow left-to-right, factions cluster with their bridges visible.
- NewSaved views — name a lens + filter combo and recall the whole setup with one click. Stored per-world.
- NewFocus on entity — click any node, then "Focus on this entity" to constrain the graph to its direct neighborhood.
- NewKeyboard shortcuts on the graph: 1–9 toggle lenses, Esc clears your view in tiers.
- ImprovedRelationship modal slot labels are now role-aware — instead of From/To, you see Devotee/Deity, Owner/Property, Inside/Container, etc., with a live sentence preview to catch reversed entries.
- ImprovedGraph filter panel cleaned up: subtractive Hide and additive Show modes, isolated-node toggle, lens-aware diagnostics.
- ImprovedOpen the graph and only the connected entities appear. Toggle "Show isolated nodes" to audit what isn't yet woven into your world.
- FixedCluster, Influence, and other graph layouts no longer reset to default after organizing.
- FixedSidebar no longer flashes the wrong layer when switching between codex and a campaign.
May 5 – 6, 2026
New Player Dashboard
- NewBrand-new player campaign dashboard — your character, party, schedule, recap, GM updates, quests, NPCs, locations, and journal in one view.
- NewRecent NPCs and locations now reflect what your party actually met and visited, drawn from each session debrief.
- NewLocations Visited section added to session debriefs.
- NewRefreshed campaign cards with banner art, role pills, and level chips.
- ImprovedFaster navigation across the dashboard and player portal.
- ImprovedSingle-tap navigation on mobile — no more double-press to activate buttons.
- ImprovedSession debrief redesigned with cleaner cards and a sticky save bar.
- ImprovedCharacter portrait on the dashboard now syncs from your character sheet.
- ImprovedCleaner direct routes from the dashboard to your character, the world portal, and your availability calendar.
- Fixed"Begin This Arc" now creates and opens your character arc correctly.
- FixedMore accurate D&D Beyond character imports.
- FixedResolved crashes and slow loads on the player dashboard.
- FixedCleaned up stray entries in "Your Parties".
- SecurityStrengthened authentication and access-control safeguards across the player portal and dashboard.
April 27 – May 3, 20264 new · 4 improved · 3 fixed
April 30, 2026
Stability & Reliability
- FixedCampaign and encounter pages no longer crash when navigating back from another tab.
- FixedResolved a dashboard loading issue affecting some users.
- FixedQuieter background error reporting.
April 27 – 28, 2026
Random Tables, RevealFeed & PlanRail
- NewRandom Tables — build rollable tables for loot, encounters, rumors, and names; roll results appear inline.
- NewName Generator — pulls NPC and location names from your world's cultural context, available on any name field.
- NewPlanRail inline mode — edit session plan beats without leaving the canvas.
- NewRevealFeed — a live ticker on the GM Screen showing what's been revealed to players in the session.
- ImprovedWorld dashboard now shows a stats panel with creation pace, entity density, and connection count.
- ImprovedPlayer portal browse and character pages redesigned for faster navigation.
- ImprovedSmoother navigation between codex and campaign views.
- ImprovedLoading skeletons polished across the dashboard and session canvas.
April 20 – 26, 20263 new · 4 improved
April 26, 2026
Imports, Publishing & Soundtracks
- NewWorld Anvil Import — bring an existing World Anvil world across in one upload. Articles, locations, characters, and timelines map onto Skryrún entity types automatically.
- NewWorld Publishing — share your worlds with the marketplace. Pick what gets bundled, set a price (or free), and publish a clean snapshot other GMs can fork into their own campaigns.
- NewSpotify Integration — connect your Spotify account and play playlists, albums, and ambient tracks from the GM Screen during sessions. Playback controls live next to your scene tools.
April 25, 2026
Scene Canvas & Lore Assistant Polish
- ImprovedScene Flow minimap — draggable nodes, story-thread labels, and a polished pop-out panel.
- ImprovedSetting a scene now centres your staged cards on the canvas at a comfortable zoom.
- ImprovedLore Assistant now picks up the active scene's context, so quick prompts and AI queries reference the right material.
- ImprovedTighter scene rail badges in the session bar.
April 13 – 19, 20269 new · 6 improved · 2 fixed · 1 security
April 14 – 17, 2026
Session Planning, Campaign Dashboards & Media Library
- NewSession planning workspace — PlanRail, thread drag-and-drop, and end-to-end plan management.
- NewCampaign scenes and sessions dashboards — plan and track everything at your table from a single view.
- NewMedia library — upload, browse, and delete world and campaign media in one place.
- NewCampaign edit panel — make inline edits without leaving the campaign screen.
- NewRicher NPC role tagging and campaign relationships.
- NewScene Canvas location drill-down — pick locations down the full hierarchy while prepping.
- NewWorld health and depth badges — visual indicators of each world's completeness.
- NewUnified exports — PDF and Markdown now cover campaigns and stat blocks, matching the world exporter.
- NewImporter alignment — uploaded files now map cleanly onto the current entity types.
- ImprovedPrep Canvas renamed to Scene Canvas, with a separate Session Canvas tab — clearer split between prep and live play.
- ImprovedCanon page gains its own sidebar for faster navigation.
- ImprovedPolish across loading skeletons, media, dashboards, and entity cards.
- ImprovedMarketing feature pages now mirror what's actually shipped.
- ImprovedBeta features are gated more consistently — no more flashes of unreleased UI.
- ImprovedFaster first paint on public pages.
- FixedVarious entity detail and session prep reliability fixes.
- FixedMarketplace and creator hub navigation now respect feature gating.
- SecurityTightened access controls for player-authored notes.
April 6 – 12, 202610 new · 4 improved · 8 fixed · 2 security
April 9 – 10, 2026
Character Sheets, Onboarding & Portal
- NewCharacter sheets for Daggerheart, D&D 5e, and Call of Cthulhu — create and manage your character in the portal.
- NewInteractive onboarding tours — guided walkthroughs of the dashboard for new users.
- NewCampaign premise, goals, and foundation maps now appear in the player portal.
- NewRe-engagement emails for players who step away — a short series to help them pick back up.
- ImprovedPolish across the portal sidebar, tier display, faction branding, and entity images.
- ImprovedDashboard sidebar layout cleaned up; official starter worlds expanded with richer lore.
- ImprovedOnboarding now has a full welcome experience with an animated ember background.
- ImprovedMobile app branding synced and bottom navigation padding standardized.
- SecurityStrengthened platform security across mobile and web.
- FixedOfficial world publishing now correctly attributes content and adds worlds to the community library.
- FixedOnboarding, portal navigation, and mobile character sheet flows corrected.
- FixedWelcome modal now appears for all new-user entry paths.
- FixedGuided tour correctly highlights the Run Session button.
April 8, 2026
Exports & Security
- NewExport any world or campaign to PDF, JSON, or Markdown. PDFs include portraits and maps.
- SecurityRoutine platform security updates applied.
- FixedAdmin engagement metrics now show accurate numbers and include a manual refresh.
- FixedMap token cursor and data issues resolved.
April 6 – 7, 2026
Adventures, Feature Status & Maps
- NewAdventure management — write scenes with GM guidance notes, view your adventure as a flowchart, and import structured adventure files.
- NewComing Soon badges in the sidebar for features in development.
- NewAdmin product roadmap with milestones, progress, and planning tools.
- NewMap improvements: token confirm-delete, drag fixes, saved starting viewport, and clearer right-click handling.
- NewNew dashboard loading screen with a floating eye animation.
- FixedPlayer invite links now work correctly.
- FixedFeature status badges update immediately after admin changes.
March 30 – April 5, 202614 new · 3 improved · 2 fixed · 1 security
April 4 – 5, 2026
System Libraries, Encounters & Mobile
- NewOfficial stat block libraries for D&D 5e, Pathfinder 2e, and Call of Cthulhu — ready to drop into any encounter.
- NewEncounter builder now adapts to each game system.
- NewImported stat blocks from the official library now appear in your campaign stat block section.
- NewCreators can withdraw marketplace listings from their dashboard.
- SecurityRoutine platform security updates applied.
- ImprovedWorld grid and cards optimized for mobile.
- FixedCreator dashboard no longer shows other users' listings.
April 2 – 3, 2026
Entity Types, Integrations & Maps
- NewSix new entity types in the Codex: Species, Culture, Craft, Vehicle, Condition, and Government.
- NewD&D Beyond campaign sync and Owlbear Rodeo VTT integration, alongside Foundry VTT.
- NewMap maker integration — embed your Inkarnate maps or upload Czpeku maps directly.
- NewSession mode now has a Maps tab.
- NewDeity portraits in edit pages, entity cards, and article views. Portrait cards for items and spells too.
- NewPortrait Vault added to Collections as a world-level tool.
- ImprovedHelp documentation updated for all entity types, with hints in the type dropdown.
- FixedPortrait rendering in the relationship panel now works for all entity types.
March 31 – April 1, 2026
Foundry VTT, AI Transparency & Foundation
- NewFoundry VTT integration — API and dashboard.
- NewAI transparency page with content origin labels and a marketplace filter for AI-assisted content.
- NewWorld dashboard sidebar now shows a map thumbnail and recently added entities.
- NewRun Session opens a campaign selector so you go straight to the right table.
- ImprovedFaster session canvas loads. Dashboard content now spans the full available width.