Skryrún Changelog
What we've been building
Every feature shipped, every fix landed. We build in the open — here's the record.
July 4 – July 19, 202610 new · 13 improved · 14 fixed
July 19, 2026
Onboarding Fixes
- FixedThe Session Zero setup flow now generates a real, working player link to share with your table, instead of a placeholder link.
- NewWorld of Darkness added as a selectable game system when creating a new world.
- ImprovedOnboarding's example campaign names now reflect your actual campaigns instead of generic placeholders.
- ImprovedThe session prep canvas now offers quick actions — like adding an NPC or a note — when you're starting from a blank canvas.
- FixedMarkdown imports now use each note's real title (from its heading or front matter) instead of its file name.
- FixedThe guided tour's "Restart Tour" option in account settings now reliably restarts the tour.
- FixedFixed a display issue where some dashboard content could overflow the page on certain window sizes.
July 15–18, 2026
Tension Clocks & Skill Checks
- NewTension Clocks — track escalating threats, countdowns, and complications on a visual clock you tick up during a session, then reveal to players when the moment is right.
- NewSkill Check reference blocks — attach a skill check card to any entity, session prep note, or GM Screen item.
- ImprovedReworked the Scene Canvas header for a cleaner, more consistent layout.
- FixedFixed an issue where some GM Screen cards could silently disappear from a session plan.
July 10–15, 2026
Adventure Builder Overhaul
- NewAdventure Scene Dashboard — drag to reorder scenes, and import additional scenes into an existing adventure without starting over.
- ImprovedImported adventure modules now plug directly into the same scene and canvas tools used for hand-built sessions, instead of a separate, disconnected format.
- ImprovedThe Scene Blocks Editor now separates narration (what you read aloud) from GM-only reference notes, laid out in a cleaner, content-sized card grid.
- NewAdventure flowchart: reorder acts, mark a scene as main path or side quest, and edit flowchart nodes directly.
- ImprovedNPCs mentioned in imported adventures are now automatically linked as wikilinks, and imports default to your active campaign.
July 7–8, 2026
Campaign Invites & Fixes
- NewCampaign invite links can now include a custom reference name, are reusable across multiple invitees, and can be sent by email instead of just copy-paste.
- NewTwo new NPC role categories — Magic and Education — for classifying spellcasters, scholars, and teachers.
- FixedFixed campaign invite links sometimes showing "Campaign not found" for valid invites.
- FixedFixed entity creation from within a campaign sometimes landing you back in the World Codex instead of the campaign.
- FixedFixed several places where campaign and world member names could fail to display correctly.
July 6–8, 2026
Session Scheduler Redesign
- NewQuick Suggest — propose a few session times in one click instead of building a full poll from scratch.
- NewPoll mode for scheduling — players vote on proposed times, and the GM can lock one in with one click, or override the pick manually.
- ImprovedScheduling now sends email and in-app notifications when a new poll opens or a time is locked in.
- ImprovedRedesigned the scheduling screen for a clearer view of proposed times and player availability.
July 5, 2026
AI Art & Content Library
- NewGenerate AI portraits, banners, and emblems for entities, worlds, and campaigns directly in the app.
- ImprovedNew card layouts for classes, skills, and other rules-reference content in the system library.
- ImprovedReference content deepened across ten game systems in the system library.
- ImprovedHomepage and features pages refreshed with clearer descriptions of what Skryrún does and updated screenshots.
- FixedRunes now reset on your subscription's renewal date, instead of only the next time you spend them.
- FixedFixed inconsistent status badges on the systems page and a content-loading bug for Fate Core.
- FixedFixed worlds staying visible in the marketplace briefly after being unpublished.
- FixedFixed pinned entities in a session sometimes appearing duplicated.
- FixedFixed modals in Session Mode appearing behind canvas cards.
July 4, 2026
Runekeeper Context Awareness
- ImprovedRunekeeper now pays attention to where you are in the app — asking a question while viewing an NPC, prepping a session, or browsing the map now returns answers tailored to that specific context, instead of generic world-wide answers.
- ImprovedRunekeeper's suggested questions are now tailored to the specific game system you're running, with deeper starting prompts across session prep, maps, investigations, timelines, and debriefs.
- FixedFixed several places where AI tools were incorrectly hidden from some subscription tiers — Ask Runekeeper, AI Generate, and other AI entry points now correctly honor your Rune balance on every tier.
June 27 – July 4, 202618 new · 14 improved · 8 fixed · 2 security
July 3–4, 2026
Portal & Dashboard Polish
- ImprovedNavigating the public player portal is now smooth and persistent — a single navigation bar stays in place instead of the page reloading on every click.
- FixedFixed several player dashboard issues: recap links now open the correct page, party member rows are properly clickable, session cards no longer overlap their timestamps, and shared recaps consistently show up where they should.
- FixedUpload progress now shows on touch devices, not just on desktop hover.
- ImprovedUnexpected errors in part of the app now show a friendly, on-brand error screen instead of a raw crash.
- FixedWorld cards no longer flash the wrong "time ago" value for a moment after the page loads.
- SecurityTightened access-control checks for Rune transactions and shop notifications.
July 3, 2026
World Building Fixes
- FixedWorld downloads that failed with a "Snapshot not found" error now work reliably.
- ImprovedThe Reveal control on world entities is now a pure visibility setting — it no longer also pushes the change into a live session as a side effect.
- FixedThe reveal options menu no longer opens off-screen on tablet and mobile.
- FixedNodes on the relationship graph no longer stack on top of each other — they now space themselves out automatically.
- ImprovedAdventure builder scenes now show a beat-type marker, per-act runtime totals, and a critical-path indicator, with a cleaner mobile layout and less lag while typing.
July 1–3, 2026
Character Sheets & Rules Reference
- NewDaggerheart now has a purpose-built character sheet, with resource trackers, one-click dice rolling, drag-and-drop gear management, and a new Stakes section for tracking personal character stakes.
- NewNew Daggerheart characters start with a guided, step-by-step creation wizard instead of a blank form.
- ImprovedD&D 5e and Daggerheart character sheets now share one unified layout with edit mode toggled inline, instead of separate build and play screens.
- ImprovedThe player portal now folds Arc, History, Connections, and Journal directly into tabs on the character sheet — less clicking around to see your full character.
- NewD&D 5e characters can now sync with D&D Beyond and export to PDF.
- NewDaggerheart's official rulebook content — classes, ancestries, domain cards, and more — has been added to the reference library.
- ImprovedSpell, item, and rules-reference cards have been redesigned with a cleaner, trading-card-style look, and dice-roll coloring is now consistent across every stat block.
- ImprovedA permanent Rules Reference link has been added to the sidebar.
- FixedNavigating between world, campaign, and portal views no longer flashes or swaps the page chrome unexpectedly.
June 30 – July 1, 2026
Encounter Loot & Rewards
- NewThe encounter builder can now generate treasure — coins, gems, and magic items — scaled to party level and each creature's own threat, instead of typing loot into a notes box by hand.
- NewSave custom loot tables per world for reuse across encounters.
- NewReveal generated loot to players item-by-item during a live session, instead of all at once.
- NewRewards Workbench — a dedicated, tabbed panel for coins, items, and the party treasury, keeping the main encounter screen uncluttered.
- NewPush generated loot straight into a shared party treasury, or split it among player characters.
- NewA running Magic Item Budget tracker for D&D encounters shows how many rare and legendary items you still owe the party.
- ImprovedThe encounter builder's difficulty guidance is now a clearer two-step Build Guide with always-visible diagnostics.
- ImprovedEncounters can now link a specific NPC or monster as the actual objective — who to defeat, negotiate with, or retrieve from.
- FixedOlder encounters created before the loot system existed no longer crash when you open their Loot section.
June 28–30, 2026
Marketplace Creator Tools
- NewCreators can now set fork and derivative permissions on their published worlds — from fully editable to reference-only — and approve or deny requests from others who want to publish their own derivative work, with derivatives clearly credited back to the source.
- NewDiscount coupons for paid marketplace listings — percentage-off or fixed-amount, with optional usage caps and expiration dates.
- NewA new Analytics page for creators shows views, downloads, purchases, revenue, and trends for every listing.
- NewCreators can now reply publicly to reviews on their listings.
- ImprovedNotifications now cover derivative requests, approvals and denials, new reviews, and updates to listings you own.
- ImprovedSuggested listing prices are now calculated from a world's depth score, and listings show a build-status badge — Early Draft, Actively Building, or Complete.
- SecurityTightened access-control checks for marketplace fork and derivative permissions.
June 27, 2026
Language System
- NewLanguage proficiency now has real levels — fluent, conversational, or just basic recognition — and in-world text displays differently depending on how well a character actually knows the language.
- NewLanguage families let related languages share partial understanding — knowing one gives your character a fighting chance with its relatives.
- NewGMs can grant a player temporary understanding of a language during a live session — perfect for a translation spell or a helpful NPC.
- NewLanguage-gated text blocks let GMs hide secret lore behind a language requirement.
- ImprovedCharacter creation now auto-suggests the right starting languages based on race or ancestry.
- ImprovedPlayers can now choose how in-world language text displays for them — always translated, hover-to-reveal, or always shown in its original script — from their profile settings.
June 26, 20263 improved
June 26, 2026
Feature Pages Refresh
- ImprovedMarketing feature pages now better match what is available in the product, with stale beta labels removed from shipped tools.
- ImprovedWorldbuilding, session tools, player portal, AI, mobile, and community pages now present available features more clearly while keeping future-facing items marked as coming soon.
- ImprovedThe public changelog has been brought up to date so recent product polish is easier to scan.
June 2 – June 4, 20263 new · 2 improved · 2 fixed
June 2–4, 2026
Map System Overhaul
- NewRegions and routes can now carry their own labels, with an optional show-on-hover mode to keep busy maps readable.
- NewNew styling controls for regions and routes — custom stroke patterns and widths to tell borders, territories, and travel paths apart at a glance.
- NewReveal regions, routes, and labels to players during a live session as the party uncovers them — not just tokens.
- ImprovedMap labels now stay anchored to the map and keep a consistent size as you zoom, so they read like part of the cartography instead of floating overlays.
- ImprovedMaps now show a loading indicator while large images download, instead of a blank canvas.
- FixedMap toolbar icons now render correctly on mobile.
- FixedMap toolbar controls — including Settings — now wrap onto a second row on narrow screens instead of being cut off.
May 24 - May 27, 20261 new · 3 improved
May 24-27, 2026
Tiered Context & AI Coherence
- NewEntity authority tiers are now supported more consistently across NPCs, factions, locations, and deities.
- ImprovedAI lore generation now uses richer entity context (including tier and subtype) for more setting-consistent drafts.
- ImprovedAsk Runekeeper context now presents entity hierarchy more clearly during prep and live-session workflows.
- ImprovedBuild and stability polish across editor and API pathways touched by recent tier-context updates.
May 21 – May 23, 20264 new · 3 improved · 2 fixed
May 21–23, 2026
AI Format Controls & Session Canvas
- NewAI output format controls — set Length (Brief / Standard / Rich), Structure (Prose / Bullets / Mixed), and Tone (Atmospheric / Functional / Vague) before generating. Preferences save per browser and apply across Ask Runekeeper and AI Generate.
- NewCustom seed chips — add your own prompt shortcuts to Ask Runekeeper, scoped per world or globally. Managed via the pencil icon in the chip row.
- NewRune balance now visible inline in the AI Generate panel, Ask Runekeeper, and improvised NPC modal — see what you have before triggering a generation.
- NewCampaign Entity State — track per-entity status within a campaign (active, revealed, resolved, and more) without touching your canon lore.
- ImprovedRune counter moved to the dashboard header and mobile top bar — always visible, never duplicated across breakpoints.
- ImprovedAI Generate and Ask Runekeeper are now visually and behaviourally distinct: Generate is for producing new lore drafts; Ask is for exploring what's already in your world.
- ImprovedSession Prep Canvas: plan dropdown and state picker are easier to reach; drag-and-drop flow is smoother on narrow screens.
- FixedEntity article header no longer overlaps campaign controls on wide screens.
- FixedPrep plan route now correctly returns plans scoped to the active campaign.
May 11 – May 20, 20263 improved · 4 fixed · 1 security
May 19–20, 2026
Mobile Fixes
- FixedTyping a long entity name on mobile no longer scrolls the page sideways — the Save button stays reachable.
- FixedAsk Runekeeper button now stays anchored at the bottom of the screen on mobile instead of shifting out of view.
May 11–18, 2026
Portal & Performance
- ImprovedPlayer invite links are now cleaner and more reliable — every link uses a single, consistent URL format.
- ImprovedSession screen on mobile has a cleaner layout — redundant navigation removed from the Run phase.
- ImprovedFaster page loads across the codex, campaigns, and player portal.
- FixedSigning in or creating an account while accepting a campaign invite now takes you straight back to the invite page.
- FixedCharacter sheet last-synced timestamp no longer flickers or shows the wrong time on first load.
- SecurityStrengthened access-control safeguards across the player portal.
May 4 – May 10, 20269 new · 10 improved · 8 fixed · 1 security
May 8–9, 2026
Speed & Stability
- NewInline tag editing — add, remove, and create tags directly from entity cards and the codex without opening the full entity editor.
- ImprovedDramatically faster navigation — a full pass over high-traffic pages has collapsed sequential database round-trips into parallel fetches. Pages that previously stalled for several seconds now load near-instantly across the dashboard, codex, campaigns, and player portal.
- ImprovedConnection Gravity surfaces more relevant entity suggestions during active sessions, with smarter handling of recently visited NPCs and tightly connected relationship networks.
- FixedDashboard name fields and tables no longer stall when the page loads without an active session.
- FixedRune Keeper seed questions now display correctly after an API shape change.
May 7, 2026
Graph Lenses
- NewGraph Lenses — pick a lens (Political, Religious, Cultural, Spatial, Mystery, Material, Bestiary, Magic, Mentions) and the relationship graph filters and reshapes itself to answer that one question. Worship arranges in rings around deities, mystery threads flow left-to-right, factions cluster with their bridges visible.
- NewSaved views — name a lens + filter combo and recall the whole setup with one click. Stored per-world.
- NewFocus on entity — click any node, then "Focus on this entity" to constrain the graph to its direct neighborhood.
- NewKeyboard shortcuts on the graph: 1–9 toggle lenses, Esc clears your view in tiers.
- ImprovedRelationship modal slot labels are now role-aware — instead of From/To, you see Devotee/Deity, Owner/Property, Inside/Container, etc., with a live sentence preview to catch reversed entries.
- ImprovedGraph filter panel cleaned up: subtractive Hide and additive Show modes, isolated-node toggle, lens-aware diagnostics.
- ImprovedOpen the graph and only the connected entities appear. Toggle "Show isolated nodes" to audit what isn't yet woven into your world.
- FixedCluster, Influence, and other graph layouts no longer reset to default after organizing.
- FixedSidebar no longer flashes the wrong layer when switching between codex and a campaign.
May 5 – 6, 2026
New Player Dashboard
- NewBrand-new player campaign dashboard — your character, party, schedule, recap, GM updates, quests, NPCs, locations, and journal in one view.
- NewRecent NPCs and locations now reflect what your party actually met and visited, drawn from each session debrief.
- NewLocations Visited section added to session debriefs.
- NewRefreshed campaign cards with banner art, role pills, and level chips.
- ImprovedFaster navigation across the dashboard and player portal.
- ImprovedSingle-tap navigation on mobile — no more double-press to activate buttons.
- ImprovedSession debrief redesigned with cleaner cards and a sticky save bar.
- ImprovedCharacter portrait on the dashboard now syncs from your character sheet.
- ImprovedCleaner direct routes from the dashboard to your character, the world portal, and your availability calendar.
- Fixed"Begin This Arc" now creates and opens your character arc correctly.
- FixedMore accurate D&D Beyond character imports.
- FixedResolved crashes and slow loads on the player dashboard.
- FixedCleaned up stray entries in "Your Parties".
- SecurityStrengthened authentication and access-control safeguards across the player portal and dashboard.
April 27 – May 3, 20264 new · 4 improved · 3 fixed
April 30, 2026
Stability & Reliability
- FixedCampaign and encounter pages no longer crash when navigating back from another tab.
- FixedResolved a dashboard loading issue affecting some users.
- FixedQuieter background error reporting.
April 27 – 28, 2026
Random Tables, RevealFeed & PlanRail
- NewRandom Tables — build rollable tables for loot, encounters, rumors, and names; roll results appear inline.
- NewName Generator — pulls NPC and location names from your world's cultural context, available on any name field.
- NewPlanRail inline mode — edit session plan beats without leaving the canvas.
- NewRevealFeed — a live ticker on the GM Screen showing what's been revealed to players in the session.
- ImprovedWorld dashboard now shows a stats panel with creation pace, entity density, and connection count.
- ImprovedPlayer portal browse and character pages redesigned for faster navigation.
- ImprovedSmoother navigation between codex and campaign views.
- ImprovedLoading skeletons polished across the dashboard and session canvas.
April 20 – 26, 20263 new · 4 improved
April 26, 2026
Imports, Publishing & Soundtracks
- NewWorld Anvil Import — bring an existing World Anvil world across in one upload. Articles, locations, characters, and timelines map onto Skryrún entity types automatically.
- NewWorld Publishing — share your worlds with the marketplace. Pick what gets bundled, set a price (or free), and publish a clean snapshot other GMs can fork into their own campaigns.
- NewSpotify Integration — connect your Spotify account and play playlists, albums, and ambient tracks from the GM Screen during sessions. Playback controls live next to your scene tools.
April 25, 2026
Scene Canvas & Lore Assistant Polish
- ImprovedScene Flow minimap — draggable nodes, story-thread labels, and a polished pop-out panel.
- ImprovedSetting a scene now centres your staged cards on the canvas at a comfortable zoom.
- ImprovedLore Assistant now picks up the active scene's context, so quick prompts and AI queries reference the right material.
- ImprovedTighter scene rail badges in the session bar.
April 13 – 19, 20269 new · 6 improved · 2 fixed · 1 security
April 14 – 17, 2026
Session Planning, Campaign Dashboards & Media Library
- NewSession planning workspace — PlanRail, thread drag-and-drop, and end-to-end plan management.
- NewCampaign scenes and sessions dashboards — plan and track everything at your table from a single view.
- NewMedia library — upload, browse, and delete world and campaign media in one place.
- NewCampaign edit panel — make inline edits without leaving the campaign screen.
- NewRicher NPC role tagging and campaign relationships.
- NewScene Canvas location drill-down — pick locations down the full hierarchy while prepping.
- NewWorld health and depth badges — visual indicators of each world's completeness.
- NewUnified exports — PDF and Markdown now cover campaigns and stat blocks, matching the world exporter.
- NewImporter alignment — uploaded files now map cleanly onto the current entity types.
- ImprovedPrep Canvas renamed to Scene Canvas, with a separate Session Canvas tab — clearer split between prep and live play.
- ImprovedCanon page gains its own sidebar for faster navigation.
- ImprovedPolish across loading skeletons, media, dashboards, and entity cards.
- ImprovedMarketing feature pages now mirror what's actually shipped.
- ImprovedBeta features are gated more consistently — no more flashes of unreleased UI.
- ImprovedFaster first paint on public pages.
- FixedVarious entity detail and session prep reliability fixes.
- FixedMarketplace and creator hub navigation now respect feature gating.
- SecurityTightened access controls for player-authored notes.
April 6 – 12, 202610 new · 4 improved · 8 fixed · 2 security
April 9 – 10, 2026
Character Sheets, Onboarding & Portal
- NewCharacter sheets for Daggerheart, D&D 5e, and Call of Cthulhu — create and manage your character in the portal.
- NewInteractive onboarding tours — guided walkthroughs of the dashboard for new users.
- NewCampaign premise, goals, and foundation maps now appear in the player portal.
- NewRe-engagement emails for players who step away — a short series to help them pick back up.
- ImprovedPolish across the portal sidebar, tier display, faction branding, and entity images.
- ImprovedDashboard sidebar layout cleaned up; official starter worlds expanded with richer lore.
- ImprovedOnboarding now has a full welcome experience with an animated ember background.
- ImprovedMobile app branding synced and bottom navigation padding standardized.
- SecurityStrengthened platform security across mobile and web.
- FixedOfficial world publishing now correctly attributes content and adds worlds to the community library.
- FixedOnboarding, portal navigation, and mobile character sheet flows corrected.
- FixedWelcome modal now appears for all new-user entry paths.
- FixedGuided tour correctly highlights the Run Session button.
April 8, 2026
Exports & Security
- NewExport any world or campaign to PDF, JSON, or Markdown. PDFs include portraits and maps.
- SecurityRoutine platform security updates applied.
- FixedAdmin engagement metrics now show accurate numbers and include a manual refresh.
- FixedMap token cursor and data issues resolved.
April 6 – 7, 2026
Adventures, Feature Status & Maps
- NewAdventure management — write scenes with GM guidance notes, view your adventure as a flowchart, and import structured adventure files.
- NewComing Soon badges in the sidebar for features in development.
- NewAdmin product roadmap with milestones, progress, and planning tools.
- NewMap improvements: token confirm-delete, drag fixes, saved starting viewport, and clearer right-click handling.
- NewNew dashboard loading screen with a floating eye animation.
- FixedPlayer invite links now work correctly.
- FixedFeature status badges update immediately after admin changes.
March 30 – April 5, 202614 new · 3 improved · 2 fixed · 1 security
April 4 – 5, 2026
System Libraries, Encounters & Mobile
- NewOfficial stat block libraries for D&D 5e, Pathfinder 2e, and Call of Cthulhu — ready to drop into any encounter.
- NewEncounter builder now adapts to each game system.
- NewImported stat blocks from the official library now appear in your campaign stat block section.
- NewCreators can withdraw marketplace listings from their dashboard.
- SecurityRoutine platform security updates applied.
- ImprovedWorld grid and cards optimized for mobile.
- FixedCreator dashboard no longer shows other users' listings.
April 2 – 3, 2026
Entity Types, Integrations & Maps
- NewSix new entity types in the Codex: Species, Culture, Craft, Vehicle, Condition, and Government.
- NewD&D Beyond campaign sync and Owlbear Rodeo VTT integration, alongside Foundry VTT.
- NewMap maker integration — embed your Inkarnate maps or upload Czpeku maps directly.
- NewSession mode now has a Maps tab.
- NewDeity portraits in edit pages, entity cards, and article views. Portrait cards for items and spells too.
- NewPortrait Vault added to Collections as a world-level tool.
- ImprovedHelp documentation updated for all entity types, with hints in the type dropdown.
- FixedPortrait rendering in the relationship panel now works for all entity types.
March 31 – April 1, 2026
Foundry VTT, AI Transparency & Foundation
- NewFoundry VTT integration — API and dashboard.
- NewAI transparency page with content origin labels and a marketplace filter for AI-assisted content.
- NewWorld dashboard sidebar now shows a map thumbnail and recently added entities.
- NewRun Session opens a campaign selector so you go straight to the right table.
- ImprovedFaster session canvas loads. Dashboard content now spans the full available width.