The party gets a discovery. You keep the surprise.
Built for the table
Their discoveries, gathered in one place.
01
Reveal at your pace
Choose what to share as the story unfolds. GM-only lore remains private.
02
Give discoveries a home
Shared locations, characters, and factions are easier to return to than a trail of chat messages.
03
Invite the table in
Players can join their campaign without a paid subscription. Companion access and signed-in campaign access serve different views.
Sound familiar?
The friction between an idea and a great session.
Start with the part you want to make easier.
01
“How do I share this without the spoiler?”
Visibility controls
Choose the lore your players can see and keep GM notes private. Reveal a place when the characters reach it.
02
“What was that person’s name again?”
Searchable player lore
Give the party somewhere to revisit the people and places they know, without waiting for you to find the old message.
03
“The world disappears between game nights.”
Campaign portal
Share a portal that the group can return to. Their discoveries become a place to explore before the next session.
Before you begin
A few useful answers.
Do players need a paid plan?
No. Invited players do not need a paid subscription. A campaign account gives access to their player view; the session companion also supports a shared link.
Is the portal only on paid plans?
No. Plan limits and beta access are separate. The player portal is included across plans, including Chronicler, when available to your account during beta.
Does this example publish anything?
No. These automatic illustrations use example lore. They do not change a real world or send anything to players.
Keep exploring
One part of a connected world.
Follow the part of the creative process that matters to you next.