Session Prep
Prepare for game night with session mode, encounter building, NPC blocks, and connection gravity.
Build one scene at a time — beats, NPCs, branches, and read-aloud text — as a reusable prep artifact.
Arrange prepped scenes into a session plan with story threads, branches, and spotlight tracking.
The live GM companion for running a session — scene rail, entity chips, dice, audio, maps, and session log.
Build combat encounters with system-aware stat blocks, objectives, and a live initiative tracker.
Create quick-reference stat blocks for NPCs that surface automatically on the GM Screen.
Generate a usable NPC on the fly during a session without breaking the flow of play.
Structure multi-session adventures with acts, scenes, and linked entity references.
Surface world entities most relevant to the current session based on pins and session history.