Session Prep
Prep and run game night — scenes, the GM Screen, encounters, battlemaps, live combat, and the table display.
Build one scene at a time — beats, NPCs, branches, and read-aloud text — as a reusable prep artifact.
Arrange prepped scenes into a session plan with story threads, branches, and spotlight tracking.
The live GM companion for running a session — scene rail, entity chips, dice, audio, maps, and session log.
Build combat encounters with system-aware stat blocks, objectives, and a live initiative tracker.
Grid, walls, doors, lighting, fog of war, and dynamic vision — plus VTT imports and animated maps.
Combat Stage, initiative, tokens, targeting, attack and blast resolution, turn prompts, and the combat log.
Pair a TV or second screen to your campaign for live battlemaps, initiative, and reveals.
Prepare checks with difficulty and outcome text, attach them to entities and scenes, and resolve them at the table.
Track escalating danger, progress, faction schemes, and countdowns on segmented clocks.
Download a prepared session to your device so the GM Screen keeps working through bad or lost connectivity.
Create quick-reference stat blocks for NPCs that surface automatically on the GM Screen.
Generate a usable NPC on the fly during a session without breaking the flow of play.
Structure multi-session adventures with acts, scenes, and linked entity references.
Surface world entities most relevant to the current session based on pins and session history.