Session Prep

Prep and run game night — scenes, the GM Screen, encounters, battlemaps, live combat, and the table display.

Scene CanvasStart here

Build one scene at a time — beats, NPCs, branches, and read-aloud text — as a reusable prep artifact.

Session Canvas

Arrange prepped scenes into a session plan with story threads, branches, and spotlight tracking.

GM Screen

The live GM companion for running a session — scene rail, entity chips, dice, audio, maps, and session log.

Encounter builder

Build combat encounters with system-aware stat blocks, objectives, and a live initiative tracker.

Battlemaps

Grid, walls, doors, lighting, fog of war, and dynamic vision — plus VTT imports and animated maps.

Running combat

Combat Stage, initiative, tokens, targeting, attack and blast resolution, turn prompts, and the combat log.

Table Display (Cast to TV)

Pair a TV or second screen to your campaign for live battlemaps, initiative, and reveals.

Skill checks

Prepare checks with difficulty and outcome text, attach them to entities and scenes, and resolve them at the table.

Tension clocks

Track escalating danger, progress, faction schemes, and countdowns on segmented clocks.

Offline session packs

Download a prepared session to your device so the GM Screen keeps working through bad or lost connectivity.

NPC blocks

Create quick-reference stat blocks for NPCs that surface automatically on the GM Screen.

Improvised NPCs

Generate a usable NPC on the fly during a session without breaking the flow of play.

Adventure builder

Structure multi-session adventures with acts, scenes, and linked entity references.

Connection gravity

Surface world entities most relevant to the current session based on pins and session history.