Session Mode
Session Mode is a separate view designed for use at the table. It is not a worldbuilding tool. Once you enter it, editing controls disappear and the interface reorganizes around quick reference, search, and player-facing reveals.
Open it on a tablet and keep your laptop in build mode — they work independently.
Entering Session Mode
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The full Session Mode layout: search bar at top, pinned entity grid, and encounter panel in the sidebar.
Record: enter Session Mode from the sidebar — pan around the interface to show the search bar, pin grid, and encounter panel
- Open your world and click Session in the left sidebar. The icon looks like a compass.
- Skryrún switches to the tablet-optimized layout. Your world's content is now read-only.
- If you have an encounter built, a prompt appears asking whether you want to launch it immediately. You can skip this and launch it later from the Encounters panel.
Fuzzy full-text search
The search bar at the top of Session Mode searches across every entity in your world — NPCs, locations, items, factions, lore articles, and more. Type a few letters and results appear instantly; you do not need to type an exact match.
Example: typing tav surfaces "Tavern of the Broken Wheel," "Tavareth the Fence," and any other entity whose name or article body contains those letters.
Press ⌘K (or Ctrl K on Windows/Linux) from anywhere in Session Mode to focus the search bar without reaching for the mouse.
Pinned entity grid
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Pinning an entity to the grid by clicking the pin icon, then the card appearing in the pin grid.
Record: open an entity in Session Mode → click the pin icon → show the card appear in the pin grid
Pin NPCs, locations, and items to the grid for at-a-glance reference during play. Pinned entities stay visible regardless of what you search or navigate to.
To pin: open any entity and click the pin icon, or drag a search result directly into the grid. To unpin: drag it out or click the pin icon again.
A typical setup: pin the current session location, the three main NPCs you expect to appear, and any items the party is actively tracking.
Encounter tracker
If you built an encounter in the Encounter Builder, it appears in the Encounters panel. Click Launch to open the live tracker: initiative order, HP and stress per creature, conditions, and loot notes. The tracker runs in a side panel so your pinned grid and search remain accessible.
Companion link and reveals v6.0
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The Reveal button on an entity card in Session Mode, and the player view updating in real time.
Record: open an entity in Session Mode → click Reveal → show the reveal type picker — ideally split-screen or cut to the companion link view updating
The Companion Link is a URL you share with players. Anyone with the link sees a read-only player view of your world — only content you have marked as party-visible appears there.
The Reveal button is the key tool during play. When you open an NPC or location in Session Mode, you see a Reveal button. Tapping it makes that entity immediately visible to everyone with the companion link open. The player view updates in real time — no refresh required.
Reveals are additive during a session. Once you reveal an entity to players, it stays visible until you manually hide it from the entity's visibility settings in build mode.
Session number tracking
Session Mode displays the current session number in the header. Skryrún auto-increments this each time you start a new session. To set it manually — for example, if you are picking up a campaign mid-run — click the session number and type the correct value.
The session number appears in post-session logs and in Connection Gravity history, so keeping it accurate improves relevance suggestions over time.
Exiting Session Mode
Click Exit Session in the top-right corner. Skryrún returns you to build mode with all your editing controls restored. Any reveals made during the session remain in effect — they are not rolled back automatically.
Do not close the browser tab to exit. Use the Exit Session button so the session log records properly for Connection Gravity and post-session debrief.
Troubleshooting
The Session button is missing from my sidebar. Session Mode requires an active campaign attached to the world. Go to the Campaigns panel, create a campaign (or link an existing one), and the Session entry will appear in the sidebar.
Pinned entities disappeared after I refreshed. Pins are saved per-session. If you ended the previous session and started a new one, the pin grid is cleared. Re-pin the entities you need at the start of each session — or use the Encounter Builder to pre-load the entities you know you'll need.
My player's companion link isn't updating when I reveal entities. Companion links only update in real time while Session Mode is active. If you've exited session mode, reveals won't push to open companion links. Re-enter Session Mode, then use the Reveal button again.
I can't find the Reveal button on an entity. The Reveal button only appears while Session Mode is active. In build mode, entities show an Edit button instead. Confirm you're in Session Mode by checking for the session header at the top of the screen.
See also
- Encounter Builder — building encounters to launch from Session Mode
- Connection Gravity — the relevance panel that surfaces entities during play
- Session companion link — sharing the player view during a live session
- Post-session debrief — the workflow after you exit Session Mode