Your character sheet
Your character sheet lives in the campaign portal, next to the world your GM built. It's a playable sheet, not a form: resources tick down, dice roll from the stat you tapped, and gear moves by dragging.
Open it from your campaign portal.
Edit mode and play mode
One layout, two modes. Toggle edit inline when you need to change something structural, and toggle back to play. There's no separate build screen to go and find.
Your GM can see your sheet, and edit it when you want help with it.
D&D 5e
| Tab | What's on it |
|---|---|
| Main | Abilities, saves, skills, health, AC, resources |
| Actions | Attacks and the things you do on your turn |
| Spells | Prepared and known spells, slots, and spell cards |
| Equipment | Inventory, containers, coin |
| Background | Who your character is outside the numbers |
Tap an ability, save, or skill to roll it. Health takes damage, healing, and temporary hit points as separate entries rather than one number you edit. Short rest and long rest restore what they should.
Import from D&D Beyond
Paste a D&D Beyond character URL or ID and the sheet fills itself in. Useful when the character already exists and you don't want to retype it.
Export a PDF
Export the sheet as a PDF for a table that wants paper, or for a backup.
Daggerheart
| Tab | What's on it |
|---|---|
| Main | Traits, thresholds, Hope and Stress, health |
| Loadout | Active domain cards and your vault |
| Equipment | Weapons, armour, and gear |
| Background | Ancestry, community, connections |
| Advancement | What you've taken as you level |
New Daggerheart characters start with a guided, step-by-step creation wizard rather than a blank form.
Rolls use the duality dice: Hope and Fear resolve together, advantage and disadvantage are declared before the roll, spending an Experience costs the Hope it should, and a critical clears a Stress. Damage lands on your card's printed thresholds rather than draining the track raw.
See Daggerheart for the full system detail.
Other systems
Call of Cthulhu has its own sheet. Systems without a bespoke sheet still track your character as a world entity with a backstory, arc, and connections — everything on this page except the mechanical tabs.
More than one character
Open Characters in the header above your sheet. It lists every character you have in this campaign, and it's where you add one or retire one.
New character starts a blank sheet on whatever system the campaign runs — D&D, Daggerheart, Cosmere, Call of Cthulhu, or a system without a bespoke sheet. Name it and you land straight on it, ready to build. This is what to reach for when your character dies, retires, or the story hands you someone new to play.
One character is your active one. That's the character your GM's party roster shows, the one the campaign home points at, and the one that spawns when your GM drops the party onto a battlemap. A character you create becomes active straight away; to move the flag onto an existing one, use set active beside its name.
Deleting a character removes their sheet and goals for good, and unlinks anything pointing at them. It cannot be undone, so if you want to keep a finished character around as a record, leave them on the roster instead — an inactive character costs nothing and stays readable. You always keep at least one character, so when you're starting over, create the replacement first and delete the old one after.
Switching between characters is the same menu: pick one and you're on its sheet.
Your character's other tabs
Beside the sheet, your character carries:
- Arc — your character arc log
- History — what your character has been part of, session by session
- Connections — your relationship anchors
- Journal — your own notes
- Knowledge — what your character knows, including languages
They're tabs on the character, not separate pages to hunt for.
Rolling
Rolls made from the sheet go through the same dice system as the rest of the table, so your GM sees them. 3D dice can be turned on or off in your settings.
Troubleshooting
My GM changed something on my sheet. GMs can edit player sheets — usually to fix a number or apply something that happened in play. Ask them what changed; nothing is hidden from you.
A D&D Beyond import didn't bring everything. Homebrew and content the importer can't read are skipped. Add those by hand; the rest of the sheet is unaffected.
My spell slots didn't come back after a rest. Use the rest modal rather than editing the numbers — it restores everything the rest type should, together.
I can't find my sheet. It's in your campaign portal, on your character. If you're in more than one campaign, each campaign has its own characters — open Characters in the header to see the ones in this campaign.
I made a new character but my GM still sees the old one. The GM sees your active character. Open Characters and use set active on the one you're playing.
See also
- Your character portal — everything else in the portal
- Backstory builder — writing who your character is
- Character arc log — tracking who they become
- Joining a campaign — getting in