

The forgotten Realm
One D&D 2024 · 12 entries
| Rule | Summary |
|---|---|
| D20 Tests | Umbrella term for attack rolls, ability checks, and saving throws. |
| Exhaustion (2024) | Each level: -1d4 to all D20 Tests; 6 levels = death. |
| Heroic Inspiration | Spend to gain Advantage on any D20 Test; Humans regain it every Long Rest. |
| Weapon Mastery: Cleave | On hit: free melee attack vs. a second creature within 5 ft. No ability modifier to second attack damage unless negative. |
| Weapon Mastery: Flex | Deal Versatile damage even when wielding one-handed. |
| Weapon Mastery: Graze | On a miss: deal damage equal to attack ability modifier (same damage type). |
| Weapon Mastery: Nick | Make the Light extra attack as part of the Attack action instead of Bonus Action. |
| Weapon Mastery: Push | On hit: push target up to 10 ft if Large or smaller. |
| Weapon Mastery: Sap | On hit: target has Disadvantage on its next attack roll before start of your next turn. |
| Weapon Mastery: Slow | On hit: reduce target Speed by 10 ft until start of your next turn (max -10 ft from this property). |
| Weapon Mastery: Topple | On hit: CON save (DC 8 + Prof + ability mod); on failure, target is Prone. |
| Weapon Mastery: Vex | On hit: Advantage on next attack roll vs. same target before end of your next turn. |