Faerun
Faerun

Faerun

The forgotten Realm

One D&D 2024A world by Unknown GM
OverviewNPCsFactionsSpeciesTimelineMapsRules
Faerun
OverviewNPCsFactionsSpeciesTimelineMapsRules
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Rules

One D&D 2024 · 12 entries

Quick TablesConditionsActionsSkillsClassesAncestriesSpeciesSubracesBackgroundsFeatsSpellsWeaponsArmorRulesPlaybooksAssetsOracle Tables
12 entries
RuleSummary
D20 TestsUmbrella term for attack rolls, ability checks, and saving throws.
Exhaustion (2024)Each level: -1d4 to all D20 Tests; 6 levels = death.
Heroic InspirationSpend to gain Advantage on any D20 Test; Humans regain it every Long Rest.
Weapon Mastery: CleaveOn hit: free melee attack vs. a second creature within 5 ft. No ability modifier to second attack damage unless negative.
Weapon Mastery: FlexDeal Versatile damage even when wielding one-handed.
Weapon Mastery: GrazeOn a miss: deal damage equal to attack ability modifier (same damage type).
Weapon Mastery: NickMake the Light extra attack as part of the Attack action instead of Bonus Action.
Weapon Mastery: PushOn hit: push target up to 10 ft if Large or smaller.
Weapon Mastery: SapOn hit: target has Disadvantage on its next attack roll before start of your next turn.
Weapon Mastery: SlowOn hit: reduce target Speed by 10 ft until start of your next turn (max -10 ft from this property).
Weapon Mastery: ToppleOn hit: CON save (DC 8 + Prof + ability mod); on failure, target is Prone.
Weapon Mastery: VexOn hit: Advantage on next attack roll vs. same target before end of your next turn.

© Faerun · Unknown GM

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